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Thread: FF7 Crosover

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  1. #1
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    Quote Originally Posted by Gemina View Post
    FFIX is what I perceive to be a true Final Fantasy game in the sense that it focuses more on being an RPG than an anime fan service like VII. There really isn't a main character, but each character has a distinctive path they follow and personal goals/hardships, a true job system focusing on heavy D&D elements, a compelling villain with clear motives, and a phenomenal story with plenty of comic relief and a fantastic ending to wave off severe depression. IX was nearly perfect. It fumbled a bit with Necron as the insert last boss, and a Kuja redemption arc, but I personally forgive it.

    That game definitely has a special place with me.
    IX is my absolute favorite but I think you're confusing it with something else. There's no job system in it. Everyone is very much specific jobs and the abilities they can learn from gear go along with those jobs. Only ones who really toe that line are Eiko and Dagger for white mage/summoner.
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    Quote Originally Posted by TaleraRistain View Post
    IX is my absolute favorite but I think you're confusing it with something else. There's no job system in it. Everyone is very much specific jobs and the abilities they can learn from gear go along with those jobs. Only ones who really toe that line are Eiko and Dagger for white mage/summoner.
    That's exactly what the job system is. The job titles don't have to spelled out for you in the menu screen for the game to be classified as a FF with an intact job system. Based on abilities, weapons, and even personalities, you know Vivi is a Black Mage, Zidane is a Thief, Steiner is a Knight/Paladin, Beatrix is a Paladin, Dagger is a White Mage, Eiko a summoner, Freya a Dragoon, etc.
    Not only are their jobs mentioned in dialogue throughout the game and stated in their lore, they are also arguably some of the best representations of Final Fantasy's iconic jobs. If Dagger's callback wearing the WHM robe when she flees the castle keep doesn't say this, I don't know what does.

    FF games without a job system are games like VI, VII, and VIII where aside from some niche innate skills, everyone can learn everything if enough game time is put in. Making them all essentially the same. One of the reasons why IX was so refreshing was because it returned what made FF games great in the first place.

    I am definitely not confusing this title with something else. It's one of my favorite games of all time.
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    Quote Originally Posted by Gemina View Post
    That's exactly what the job system is. The job titles don't have to spelled out for you in the menu screen for the game to be classified as a FF with an intact job system. Based on abilities, weapons, and even personalities, you know Vivi is a Black Mage, Zidane is a Thief, Steiner is a Knight/Paladin, Beatrix is a Paladin, Dagger is a White Mage, Eiko a summoner, Freya a Dragoon, etc.
    Not only are their jobs mentioned in dialogue throughout the game and stated in their lore, they are also arguably some of the best representations of Final Fantasy's iconic jobs. If Dagger's callback wearing the WHM robe when she flees the castle keep doesn't say this, I don't know what does.
    Except for Amarant, who's basically a red mage, but you'd never guess by looking at him. And Quina the blue mage, but how would you call them at all?
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    Quote Originally Posted by Gemina View Post
    That's exactly what the job system is. The job titles don't have to spelled out for you in the menu screen for the game to be classified as a FF with an intact job system. Based on abilities, weapons, and even personalities, you know Vivi is a Black Mage, Zidane is a Thief, Steiner is a Knight/Paladin, Beatrix is a Paladin, Dagger is a White Mage, Eiko a summoner, Freya a Dragoon, etc.
    Not only are their jobs mentioned in dialogue throughout the game and stated in their lore, they are also arguably some of the best representations of Final Fantasy's iconic jobs. If Dagger's callback wearing the WHM robe when she flees the castle keep doesn't say this, I don't know what does.

    FF games without a job system are games like VI, VII, and VIII where aside from some niche innate skills, everyone can learn everything if enough game time is put in. Making them all essentially the same. One of the reasons why IX was so refreshing was because it returned what made FF games great in the first place.

    I am definitely not confusing this title with something else. It's one of my favorite games of all time.
    Then what you're confused about is what Job System means in Final Fantasy context. It means you can change your Job. It's used to describe the systems in games like III, V, X-2, XI, XIV, etc. Characters in IX have assigned Jobs but it's not a Job System because they can't change from those jobs.
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    Quote Originally Posted by TaleraRistain View Post
    Then what you're confused about is what Job System means in Final Fantasy context. It means you can change your Job. It's used to describe the systems in games like III, V, X-2, XI, XIV, etc. Characters in IX have assigned Jobs but it's not a Job System because they can't change from those jobs.
    No, I'm not. I am well versed in what FF jobs and the job system are, and that should be pretty clear based off my statements thus far in this thread. I never said games like III, V, X-2, XI, and XIV do, or do not have job systems. You are trying to state that FFIX does not have a job system. Sorry, but this is just wrong.

    How a job system is structured can vary from one FF game to the next. It most certainly does not mean "you can change your job" specifically. That is just one of several ways the job system has been implemented in some FF games. The bare bones of it simply means jobs are present within the game, and a job is structured to have a certain set of abilities and skills tied to it. That is why I said games like VI, VII, and VIII do not have job systems. At best characters have niche abilities/limit breaks that are based on the weapon they are using, which is exclusive to them. This is not enough to constitute an actual job, though.

    To elaborate further, in a game like VII, every single character can learn restorative magic such as Cure. In a game like IX only Garnet and Eiko can use these abilities. Other types of curative skills such as White Wind do not count. Same concepts can be applied to other skills such as Climhazzard, Steal/Mug, Firaga/Blizzaga/Thundaga, Meteor, etc.

    IOW, tl:dr? In order to "change your job" in the first place, what a job is has to be established in order to even be able to change to it.

    https://finalfantasy.fandom.com/wiki...nal_Fantasy_IX
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    Quote Originally Posted by Gemina View Post
    No, I'm not. I am well versed in what FF jobs and the job system are, and that should be pretty clear based off my statements thus far in this thread. I never said games like III, V, X-2, XI, and XIV do, or do not have job systems. You are trying to state that FFIX does not have a job system. Sorry, but this is just wrong.

    How a job system is structured can vary from one FF game to the next. It most certainly does not mean "you can change your job" specifically. That is just one of several ways the job system has been implemented in some FF games. The bare bones of it simply means jobs are present within the game, and a job is structured to have a certain set of abilities and skills tied to it. That is why I said games like VI, VII, and VIII do not have job systems. At best characters have niche abilities/limit breaks that are based on the weapon they are using, which is exclusive to them. This is not enough to constitute an actual job, though.

    To elaborate further, in a game like VII, every single character can learn restorative magic such as Cure. In a game like IX only Garnet and Eiko can use these abilities. Other types of curative skills such as White Wind do not count. Same concepts can be applied to other skills such as Climhazzard, Steal/Mug, Firaga/Blizzaga/Thundaga, Meteor, etc.

    IOW, tl:dr? In order to "change your job" in the first place, what a job is has to be established in order to even be able to change to it.

    https://finalfantasy.fandom.com/wiki...nal_Fantasy_IX
    Jobs aren't just spells. What's the iconic ability that Dragoons have? What can Cid HIGHWIND in VII do and nobody else can? He is 100% a Dragoon, whether he can cast other abilities because of materia or not.

    Cloud is a Fighter, Tifa is a Monk, Aerith is a White Mage, Cid is a Dragoon, Yuffie is a Ninja, Barret and Vincent would probably be Machinists now, Cait Sith is mostly a Gambler.

    And you say VI doesn't have Jobs but we're getting a Job in the next expansion that is unique from that game.

    You don't have to hate on other Final Fantasy entries or somehow imply they're lesser to prop your favorite up. I love IX. I'm not a fan of VII. But VII is just as much a Final Fantasy game and a solid JRPG and not "anime fan service" as IX is.

    And since we're posting links:

    https://finalfantasy.fandom.com/wiki/Job_system
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