I don't see it likely having a VII crossover because for XII and before they seem to trend more to integrating the concepts from those games into XIV with their own flavor. So that's more likely than an actual crossover.





I don't see it likely having a VII crossover because for XII and before they seem to trend more to integrating the concepts from those games into XIV with their own flavor. So that's more likely than an actual crossover.



Sephiroth is only welcome in FF14 if he comes in Lalafell form.
Please....for the love of all that's holy..... let FF7 die already. It was (at best IMO) a mediocre game that would have never been more than just another game if it hadn't worn the Final Fantasy label. FF9 needs some serious loving, as it was the only one of the series (ff7-ff12) that is actually "fantasy" (again IMO).



based commentPlease....for the love of all that's holy..... let FF7 die already. It was (at best IMO) a mediocre game that would have never been more than just another game if it hadn't worn the Final Fantasy label. FF9 needs some serious loving, as it was the only one of the series (ff7-ff12) that is actually "fantasy" (again IMO).
ff9 is such a gem of a game; and better than 7




FFIX is what I perceive to be a true Final Fantasy game in the sense that it focuses more on being an RPG than an anime fan service like VII. There really isn't a main character, but each character has a distinctive path they follow and personal goals/hardships, a true job system focusing on heavy D&D elements, a compelling villain with clear motives, and a phenomenal story with plenty of comic relief and a fantastic ending to wave off severe depression. IX was nearly perfect. It fumbled a bit with Necron as the insert last boss, and a Kuja redemption arc, but I personally forgive it.
That game definitely has a special place with me.





IX is my absolute favorite but I think you're confusing it with something else. There's no job system in it. Everyone is very much specific jobs and the abilities they can learn from gear go along with those jobs. Only ones who really toe that line are Eiko and Dagger for white mage/summoner.FFIX is what I perceive to be a true Final Fantasy game in the sense that it focuses more on being an RPG than an anime fan service like VII. There really isn't a main character, but each character has a distinctive path they follow and personal goals/hardships, a true job system focusing on heavy D&D elements, a compelling villain with clear motives, and a phenomenal story with plenty of comic relief and a fantastic ending to wave off severe depression. IX was nearly perfect. It fumbled a bit with Necron as the insert last boss, and a Kuja redemption arc, but I personally forgive it.
That game definitely has a special place with me.




That's exactly what the job system is. The job titles don't have to spelled out for you in the menu screen for the game to be classified as a FF with an intact job system. Based on abilities, weapons, and even personalities, you know Vivi is a Black Mage, Zidane is a Thief, Steiner is a Knight/Paladin, Beatrix is a Paladin, Dagger is a White Mage, Eiko a summoner, Freya a Dragoon, etc.IX is my absolute favorite but I think you're confusing it with something else. There's no job system in it. Everyone is very much specific jobs and the abilities they can learn from gear go along with those jobs. Only ones who really toe that line are Eiko and Dagger for white mage/summoner.
Not only are their jobs mentioned in dialogue throughout the game and stated in their lore, they are also arguably some of the best representations of Final Fantasy's iconic jobs. If Dagger's callback wearing the WHM robe when she flees the castle keep doesn't say this, I don't know what does.
FF games without a job system are games like VI, VII, and VIII where aside from some niche innate skills, everyone can learn everything if enough game time is put in. Making them all essentially the same. One of the reasons why IX was so refreshing was because it returned what made FF games great in the first place.
I am definitely not confusing this title with something else. It's one of my favorite games of all time.
I largely agree with your post but how is FFVII "anime fan service" ?FFIX is what I perceive to be a true Final Fantasy game in the sense that it focuses more on being an RPG than an anime fan service like VII. There really isn't a main character, but each character has a distinctive path they follow and personal goals/hardships, a true job system focusing on heavy D&D elements, a compelling villain with clear motives, and a phenomenal story with plenty of comic relief and a fantastic ending to wave off severe depression. IX was nearly perfect. It fumbled a bit with Necron as the insert last boss, and a Kuja redemption arc, but I personally forgive it.
That game definitely has a special place with me.




Potato/potata. Like you said, both are from the same village and can summon Eidolons along with using curative magic. But instead of making them identical they made one more offensive and the other more supportive. I just mentioned that Garnet is more representative due to wearing the iconic WHM robe to conceal her identity during her escape. I admit to a small bias as WHM has always been one of my favorite jobs and Garnet is more memorable to me than Eiko.
More or less through their abilities. I mean, Quina's main hand was a spoon, but BLU has never really had a distinctive weapon. It has changed from game to game. The point remains the same, and each of them had a distinctive 'job' within the party, even if a bit ambiguous among classic FF jobs.
Oh man, how is it not? Anime is essentially action/RPG, which is what VII leans towards. Even more so with later iterations of it such as Crisis Core, Remake, and Rebirth.
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