Quote Originally Posted by Reinhardt_Azureheim View Post
Giving 29% magic mit to a non-tank is overpowered when going by the design that decided that MNK's riddle of earth had to be a single charge 120s CD, yes.
Also your comparison with Nascent Flash is flawed because even though it is powerful, it locks you out of using Bloodwhetting when mitigation matters. Also the 19% mit is for 4s, another 10% for subsequent 4s. At most the healing bonus is busted, but should we really take a busted design like WAR sustain in EW as a role model to what other tanks should get?
Yeah I guess you are right.
The design should be something similar to giving each tank a 3rd mitigation based on their identity ( WAR - Thrill of Battle ; PLD - Bulwark ; GNB - Camouflage )
For DRK a redesign of sorts would be pretty nice for Dark Mind, Oblation and TBN. Some ideas:
1. Disconnecting TBN from MP can make it so The Blackest Night upgrades into Oblation at lvl 82, and its just the current shield with the Oblation effect, with 2 charges, and 30 second recast per charge, instead of 60. Dark Arts could be granting the next Edge or Flood of Shadow a heal equal to damage dealt, or just flat potency heal. Or reduces the cooldown of a reworked Dark Mind.
The point is to have 1 button that does it all for your mitigation while also being able to keep the versatility, and uniqueness. If TBN was upgradable to Oblation, it could've gotten more than the 10%, and that would allow Dark Mind to get a rework.
2. Dark Mind could get a rework to be like:
- Compiles damage taken, after 10 seconds, heals for 80% of compiled damage, and 20% over time.
- Each time you suffer damage you generate 1 blood.