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  1. #1
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    Rentahamster's Avatar
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    Post Links to Good Ideas Only (Suggestion Aggregator and Organizer)

    With all the new posts going around, and the multiple threads dealing with the same subjects, it's hard to keep track of everything. Post links to good ideas that you've seen on this forum so that they don't get lost, and so we can keep an organized list of good ideas that we'd like to see.

    Only post ideas from other people.

    [SIZE=5]Do NOT post your own ideas. [/SIZE]

    Everyone always thinks their own ideas are the best, but if they really are good, at least one other person will care enough to repost it.

    Post a quote from that link, and make sure the link contains ideas, as well as helpful suggestions as to what aspect of the game it is improving. Here are some good ones that I've seen since the forums opened up:



    Tabbed Inventory
    http://forum.square-enix.com/ffxiv/t...ll=1#post34153
    Quote Originally Posted by Len View Post
    Tabbed categorization of inventory



    Change surplus system to rested SP bonus system
    http://forum.square-enix.com/ffxiv/t...ull=1#post2583
    Quote Originally Posted by SirOleas View Post
    Players should not be punished for playing longer than someone else. If anything the system should be reversed, the players with less time should have an exp boost for a certain amount of time while the players with more time only get the normal rate.




    Improving Magic and Skill Animations
    http://forum.square-enix.com/ffxiv/t...ll=1#post30208
    Quote Originally Posted by Aravou View Post
    I'm in agreement. The battle animations, weapon skill visual effects, magic casting visual effects, and magic spell visual effects are extremely lackluster in Final Fantasy XIV. The vast majority should be spruced up or redesigned entirely.

    Here are some ideas for making things better. . .



    Improving Ancient Magic

    http://forum.square-enix.com/ffxiv/t...ull=1#post9632
    Quote Originally Posted by Kiara View Post
    1. Currently, Conjurers' Ancient Magic is too weak
    2. Ancient Magic looks horrible
    3. Change the casting mechanic for Ancient Magic . . .



    Improving Usage of Food
    http://forum.square-enix.com/ffxiv/t...ull=1#post3700
    Quote Originally Posted by Vesper View Post
    Every single food item in this game should show in the tooltip/description the exact benefits of eating this food. When you eat this food you should see its affects upon your attributes/stats. Accessores, Armor, Weapons... all these items grant a bonus of some kind. . .




    More Obvious Visual Indicator of Party Members' Actions
    http://forum.square-enix.com/ffxiv/t...ull=1#post7463
    Quote Originally Posted by RichardButte View Post
    Thus, I'd like to have some type of onscreen display that shows me what my party members are doing. In the chaos of battle (and on a lower-end machine), it can be less than obvious. . .




    Combination Attacks Like in Chrono Trigger (This is in the opening cinematic, why isn't it in the game???)
    http://forum.square-enix.com/ffxiv/threads/1258-Suggestion-Turning-regimens-into-Combination-Attacks-(as-in-Chrono-Trigger)?p=7079&viewfull=1#post7079
    Quote Originally Posted by Catharsis View Post
    combining certain attacks produces different effects, they are mostly similiar and there is little strategy. . . I think it would therefore be a good idea if you could rework the battle regimen system and add in "combination attacks". This would be somewhat similiar to Dual Techs/Triple Techs in Chrono Trigger. . .



    Not Stopping to go into Active Mode

    http://forum.square-enix.com/ffxiv/t...ll=1#post36143
    Quote Originally Posted by Alexis_Arteme View Post
    While we're on the subject of overhauling the battle system, am I the only one that would really, really like to be able to not have to completely stop to draw my weapon or put it away?




    Improvements to Retainers and Ward Functionality
    http://forum.square-enix.com/ffxiv/t...ll=1#post41793
    Quote Originally Posted by Fieros View Post
    The following proposals are meant to address storage concerns, buying/ selling issues, market stands and search tool useability, and the disconnect/ neglect of Limsa Lomina/ Gridania market wards.




    Implementation of SP Chains like in FFXI
    http://forum.square-enix.com/ffxiv/t...ll=1#post48127
    Quote Originally Posted by Dyne View Post
    With xp chains, there is a motivation to keep that chain going and to chastise that noob who broke chain #399. It makes people want to perform better rather than just spamming. . .



    Adjustment or Removal of Accessory Costs Limitations
    http://forum.square-enix.com/ffxiv/t...ll=1#post30408
    Quote Originally Posted by Eva View Post
    Please remove the accessory slot cost limitations.
    This system does not make sense and is imbalanced.
    When I raise in rank I should be rewarded by being able to get more of a bonus (by equipping 4 Silver Rings and 2 Silver Earrings for example) not penalized with less of a bonus.





    Improve Usefulness of HQ Items that are not Weapons or Tools.
    http://forum.square-enix.com/ffxiv/t...ll=1#post14192
    Quote Originally Posted by Xenor View Post
    Currently when you HQ an item, only the base stats of the item are improved, such as defence, evasion etc. This makes a lot of HQ items have barely any benefit over NQ. These items include all jewellery and all DoH and DoL equipment (except tools) . . .





    Addressing the Problem of Item Glut and Worthlessness in the Economy

    http://forum.square-enix.com/ffxiv/t...ll=1#post34750
    Quote Originally Posted by Solipse View Post
    I detailed it earlier - just adding soulbound items will not help at all. The reason being is that currently, more items are produced than can be consumed. This will always be the case in a game where crafting is a major part of the basic gameplay. There needs to be a reason for items to leave the economy. If people make a thousand crab bows but only 50 of those are bought, then there's a glut in the economy and the items become worthless. Soulbinding items would only remove those 50 from the economy, the other 950 will still be there.

    This is the case with literally every single piece of equipment.
    (18)

  2. #2
    Player
    Rentahamster's Avatar
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    Here's another good one before I forget and it gets lost in the sea of posts:

    Improvements to Synthesis and Making the Minigame More Fun

    http://forum.square-enix.com/ffxiv/t...s-to-Synthesis

    Quote Originally Posted by SuzakuCMX View Post
    Right now they rely mostly on RNG and not skill...you can even easily fail recipes 10 ranks below you. Standard Synthesis is the only kind necessary as Rapid is only worth it on a Great Success and Bold Synthesis is useless because of RNG determining HQ items. Furthermore the synthesis mini-game becomes tedious after about R10 and the same mini-game is used for each and every crafting class. These are my proposed changes.


    Improvements to Battle Leves

    http://forum.square-enix.com/ffxiv/t...l=1#post103794
    Quote Originally Posted by AlexiaKidd View Post
    So I have been thinking of how SE could improve Guildleves and solve many of the issues with them ie. abandoning them, only picking certain ones, certain camps over-crowded and have come up with a few idea's.

    First though I believe the original plan for Guildleves as we have them now was that it was supposed to be more casual/quick content so that you could login and grab some leves and go do them. The main problem is that they are pretty much the only content, so everyone is doing them as they have nothing else to do. Also certain Leve's are better than others in regards to SP/EXP gained so this also make Leve Abandoning to keep those certain Leve's more desirable.

    Improvements to the Boat Ride
    http://forum.square-enix.com/ffxiv/t...ll=1#post30138
    Quote Originally Posted by Aravou View Post
    The boat ride is truly uninspired. Here are several things that could improve it.

    ...

    Please SE, significant work is needed to spruce up this incredibly lackluster "placeholder" of a boat ride that shipped upon release. I call it a "placeholder" because that is the only excuse I can come up with for how this was implemented into Final Fantasy XIV. I'm sure the developers had grander plans, but ran out of time.
    (7)
    Last edited by Rentahamster; 05-10-2011 at 08:14 AM. Reason: moar posts

  3. #3
    Player
    Chrees's Avatar
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    Chrees Byrjun
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    Sargatanas
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    Sage Lv 100
    This is a good idea. God knows how many threads have been made about improvements to the battle system and Grand Companies...

    Rewarding Skill, Emphasizing Risk/Reward, Current SP Problems and How to Fix it
    http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it


    Quote Originally Posted by Rentahamster View Post
    The current system incentivizes the right behavior: killing the mobs as fast and efficiently as possible. I do think it can still be improved with several adjustments that would not be very hard to add.

    Proposed solutions are in red, with the reasoning behind them detailed in regular text.

    Here's what we could do:
    And this isn't just because you posted it; I agree 100% with everything you suggested.
    (6)

  4. #4
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    AlexiaKidd's Avatar
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    Thanks Rentahamster for taking the time to go through all these threads and bring out the ones that matter. I have seen so many great idea's vanish from the boards just because they aren't controversial so there is nothing to argue about and they vanish off the front pages, hopefully this will not be one of them. Keep up the good work ^^

    Golden Saucer

    Here is a thread that I liked and it's something I feel would be a great addition to FFXIV. It is basically for lack of a better term calling for a Golden Saucer type thing be brought into FFXIV so we have lot's of fun mini games to play like card games and casino's as well as PvP and PvE tournaments inside the Colosseum.

    CLICKY LINK
    (6)
    Last edited by AlexiaKidd; 05-10-2011 at 10:14 AM.

  5. #5
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    Wonder if my thread will make the cut. Omg this is so exciting.
    (1)

  6. #6
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    Cairdeas's Avatar
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    Julie Nymphiel
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    Balmung
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    Marauder Lv 60
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #7
    Player
    Rentahamster's Avatar
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    *cough* please read the OP (Original Post)

    Quote Originally Posted by Rentahamster View Post
    Only post ideas from other people.

    [SIZE=5]Do NOT post your own ideas. [/SIZE]

    Everyone always thinks their own ideas are the best, but if they really are good, at least one other person will care enough to repost it.
    (3)

  8. 05-10-2011 09:24 AM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

  9. #8
    Player
    Joeking's Avatar
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    Since your thread is ruined I deem this thread now a "Suggestion Thread".
    (0)

  10. #9
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    An Eorzea that is more 'alive' and dynamic. - A suggestion for the future of Eorzea
    http://forum.square-enix.com/ffxiv/t...hlight=dynamic
    I very well know it is not currently in the planned projects of Yoshi P. and I am writting this thread in the hope that it will become. Obviously, there is many pressing matters right now that need attention, but the facts remains, a world that is more alive would do very much good. So, hopefully, my suggestion will become reality sooner or later.
    Here it is:
    -There are lots of suggestions and debate within the thread itself
    (7)

  11. #10
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    SuzakuCMX's Avatar
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    Peach Parfait
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    Weaver Lv 70
    Add Visual Differences to High Quality Gear
    http://forum.square-enix.com/ffxiv/t...h-Quality-Gear

    Kinda self-explanatory, but it would indeed make it worth it to actually craft HQ items when you're a low rank...right now I only do HQ crafts for my leves for dem l33t rewards.
    (6)

    Peach Parfait/Khulan Angura on Gilgamesh

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