Please remove the accessory slot cost limitations.

Please!!!! I'm begging you.

This system does not make sense and is imbalanced.

At rank 30 I can either equip 4 Silver Rings (rank 28) for Accuracy +16

or

4 Brass Rings and 2 Brass Earrings (all rank 18 i believe) for Accuracy +12 and Evasion +6 which in my opinion is better if not equal to the above example. Please correct me if you disagree.

This doesn't seem right. When I raise in rank I should be rewarded by being able to get more of a bonus (by equipping 4 Silver Rings and 2 Silver Earrings for example) not penalized with less of a bonus.

There are other problems with this current system:

1) Empty accessory slots. I think the majority of players will agree they would prefer to be able to fill these empty slots with equipment.

2) Unused accessory points. Having 11/12 due to a mismatch of accessory slot costs feels like I am not optimizing my equipment to its fullest.

What's the big deal? So players get some extra bonuses from equipping more accessories. I think this is an acceptable cost in exchange for a huge relief to many players. Let's keep the focus of this game on having fun not being strict and enforcing limitations. Accessory sales will go up rewarding crafters and currently useless accessories (necklaces) will be more valuable. Also players will have more fun collecting all the best "bling" for their characters and their characters will be slightly more powerful when fighting all those monsters. Who doesn't want their characters to be more powerful?

Please remove this limitation. It's just not in the spirit of Final Fantasy.