Quote Originally Posted by Sunhwapark View Post
Idk, wasn't there a thing about whether or not healer dps is actually needed in savage+ anyway, and the answer was supposedly 'no' but mathematically didn't make sense ? edit: (for dps checks/enrages i meant to specify)
I can't remember the specifics, but I do remember it being a dispute about sylphie healers in those kinds of content.
'It depends' was the fairest answer really.

Week one with a good but not exceptional group? You probably needed healer DPS.
E8S? You almost certainly needed healer DPS.

If you went into the tier months later with tome gear then you were more likely to be able to get away with less healer damage but having a pair of 0 DPS healers would still likely make things far harder on the rest of the group.

Quote Originally Posted by Souljacker View Post
The players honestly got what they asked for. They wanted Healers to do DPS, gave SE an 'out' so to speak from designing content that requires consistent, sustained, and burst healing, and now everyone and their grandmother gives the side eye if your WHM isn't in a constant state of spin.
People give WHMs the side eye if they aren't spinning because said WHM's haven't been resource constrained for over 6 years now. Any job standing around doing nothing is going to raise eyebrows, this isn't a healer specific thing.

Think about it for a moment:

Healers have WAY more resources than they did back in 2.0-3.4
Healers have WAY more instant healing potency on tap than they did back in 2.0-3.4
Healers have WAY less risk associated with tapping into their DPS than they did back in 2.0-3.4

Meanwhile fights have gotten WAY slower thanks to bosses routinely standing around doing nothing whilst casting the next puzzle mechanic.
Not to mention that incoming damage is generally more consistent and predictable thanks to both a lack of crits from bosses as well as the general disappearance of insta cast non telegraphed mini secondary busters that used to be commonplace.

Quote Originally Posted by Souljacker View Post
I don't blame Yoshi-P for more or less throwing his hands in the air and telling people to go do the ONLY content he could get away with making healing requirements actual REQUIREMENTS.
Which shows how little he understands healing in his own game given that it really boils down to mitigation requirements rather than healing requirements. Something which isn't fully in the hands of said healers anymore.

Quote Originally Posted by Souljacker View Post
Y'all keep asking for DPS to make healing engaging, when that's not really the point of a healer to begin with. What did you expect?
Compelling gameplay.

I'm a diehard healer main at heart, I ranked top 10 worldwide for Gordias, HPS, I want to heal, healing is what I've always done in any MMO or indeed other game that supports that style of play. When a current 24 man has me wanting to alt F4 in boredom because there's nothing to heal and nothing else to do in the meantime that isn't literally pounding the life out of my 6 key on my keyboard (Yep, the RGB on my glare key has failed).

Give me healing, give me actual buff/debuff gameplay, I'll take anything that isn't endlessly smashing this stupid button endlessly for however long the duty happens to last.