Quote Originally Posted by Local_Custard View Post
-Friendly fire is always enabled in dungeons and raids. AOEs by party members do damage to anyone under them. Good luck on trash pulls.
-In order to level crafters you need the master recipe books for the previous levels and the current 10 levels you are in. That means you need ARR master recipe books to get past level 50. In order to level gatherers you need the folklore books for the 10 level range you are in and the previous levels.
-Equipping hats on Viera and Hrothgar will make their head invisible while the hat is fully visible
-Red mages can no longer heal or rez. Red mages no longer get free swiftcasts.
-Tanks no longer get invuln and if you try using them nothing happens.
-Warrior cannot heal themself. Potions don't do anything when you're a warrior.
-White mages no longer had medica II and thin air is gone.
-Elusive jump is doubled in distance
-Summoner No longer exists. It is arcanist
-Sage is given earthly star and laylines and samurai's abilities and medica II and thin air and tank invuln and
-drk's sword is replaced with pool noodles and every step they take is a loud squeak. Drk can summon infinite shadows but half of them are hostile to themself
-paladin's cover covers the whole party. You die if anyone else jumps off the edge
Dungeons aren't as boring? Crafters/Gatherers can't be overleveled? Amusing Viera/Hrothgar trait? No more Vercure mages? No more unkillable tanks? No more Medica II spam? DRGs cover more distance? No more boring SMN? SGE gets all the discarded tools? DRK has a risk factor? PLD can save multiple people and doesn't have to be near someone to cover?

These are awesome ideas o7

-Dragoons are animation locked whenever they do anything. Dragoons get hurt by floor hazards if they try jumping over them.
This is pretty much already in effect too.