Mobs in dungeons initially have an auto attack buff that one-hit KOs anything that pulls that is not a tank. Buff falls once tank has pulled.



Mobs in dungeons initially have an auto attack buff that one-hit KOs anything that pulls that is not a tank. Buff falls once tank has pulled.



-If the tank buster(s) kill the tank(s) will reappear on the next player to fulfill full damage. It may do this three times just to get the full damage.
-CT stack markers stacking kills everyone in the stack marker (stack markers need to be spread out to survive)
-If you fail a craft you lose all of the materials including any extra materials you had and all the crystals of the chosen elements
-if you fail pentamelding that piece of gear ceases existing and you need to get a new replacement
-Friendly fire is always enabled in dungeons and raids. AOEs by party members do damage to anyone under them. Good luck on trash pulls.
-In order to level crafters you need the master recipe books for the previous levels and the current 10 levels you are in. That means you need ARR master recipe books to get past level 50. In order to level gatherers you need the folklore books for the 10 level range you are in and the previous levels.
-Equipping hats on Viera and Hrothgar will make their head invisible while the hat is fully visible
-If you die in any dungeon or raid you are disconnected and unable to rejoin that party
hurting jobs:
-Delete earthly star and replace it with a second delete cards ability. Astrologian heal potency is halved on everything
-Remove dots from bard and give them nothing as a replacement.
-Red mages can no longer heal or rez. Red mages no longer get free swiftcasts.
-laylines no longer exist. Black mage spells take twice as long.
-Tanks no longer get invuln and if you try using them nothing happens.
-Warrior cannot heal themself. Potions don't do anything when you're a warrior.
-White mages no longer had medica II and thin air is gone.
-Dragoons are animation locked whenever they do anything. Dragoons get hurt by floor hazards if they try jumping over them.
-Reapers no longer can use portals. Reapers have cast times on everything
-Elusive jump is doubled in distance
-Samurai only has 1 ability. Everything else is gone
-Ninja Doton is half its radius
-Monk's abilities and rotation are replaced with Summoner's but still looks like a monk
-Summoner No longer exists. It is arcanist
-Scholar can softlock if they command their pet. No movement or anything, just frozen.
-Botanist is now reaper and you attack trees
-Blue mage can use final sting infinitely and not die. However you turn into a level 5 wespe upon using it
-Machinist's overheat is extra bright and big in appearance. Using it twice in a row will inflict burn on yourself
-flamethrower engulfs yourself in flames and inflicts serious burn damage
-Dancer is given an extremely complicated and long rotation that will start over if you do anything else
-Sage is given earthly star and laylines and samurai's abilities and medica II and thin air and tank invuln and
-drk's sword is replaced with pool noodles and every step they take is a loud squeak. Drk can summon infinite shadows but half of them are hostile to themself
-paladin's cover covers the whole party. You die if anyone else jumps off the edge
-TP exists again for melee. Sprint uses up all of the TP
Last edited by Local_Custard; 03-29-2024 at 10:47 AM.
I love the men in this game
I finally return to the game! Current goal: getting all my jobs to 90



DPS that fail the ready check for a duty get turned into a Leaf man wherever they are for 1 hour. If they log out the Leaf man remains where they were until the log back in and until an hour passes.
Pretty much anything in the healer forum or ffxiv/discussion
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Current SMN.![]()
Dungeons aren't as boring? Crafters/Gatherers can't be overleveled? Amusing Viera/Hrothgar trait? No more Vercure mages? No more unkillable tanks? No more Medica II spam? DRGs cover more distance? No more boring SMN? SGE gets all the discarded tools? DRK has a risk factor? PLD can save multiple people and doesn't have to be near someone to cover?-Friendly fire is always enabled in dungeons and raids. AOEs by party members do damage to anyone under them. Good luck on trash pulls.
-In order to level crafters you need the master recipe books for the previous levels and the current 10 levels you are in. That means you need ARR master recipe books to get past level 50. In order to level gatherers you need the folklore books for the 10 level range you are in and the previous levels.
-Equipping hats on Viera and Hrothgar will make their head invisible while the hat is fully visible
-Red mages can no longer heal or rez. Red mages no longer get free swiftcasts.
-Tanks no longer get invuln and if you try using them nothing happens.
-Warrior cannot heal themself. Potions don't do anything when you're a warrior.
-White mages no longer had medica II and thin air is gone.
-Elusive jump is doubled in distance
-Summoner No longer exists. It is arcanist
-Sage is given earthly star and laylines and samurai's abilities and medica II and thin air and tank invuln and
-drk's sword is replaced with pool noodles and every step they take is a loud squeak. Drk can summon infinite shadows but half of them are hostile to themself
-paladin's cover covers the whole party. You die if anyone else jumps off the edge
These are awesome ideas o7
This is pretty much already in effect too.-Dragoons are animation locked whenever they do anything. Dragoons get hurt by floor hazards if they try jumping over them.



I've got another one:Dungeons aren't as boring? Crafters/Gatherers can't be overleveled? Amusing Viera/Hrothgar trait? No more Vercure mages? No more unkillable tanks? No more Medica II spam? DRGs cover more distance? No more boring SMN? SGE gets all the discarded tools? DRK has a risk factor? PLD can save multiple people and doesn't have to be near someone to cover?
These are awesome ideas o7
This is pretty much already in effect too.
-being rezzed temporarily cuts your total HP in half so you won't be able to healed to full hp. It is a debuff that lasts 1 minute and your hp bar will indeed be in half. Half of it is red and unavailable for the time
I love the men in this game
I finally return to the game! Current goal: getting all my jobs to 90
CP qand GP replenish rate is halved, and all nodes can only be harvested at a certain time of the day. While being unresonably far apart.
Also DRGs get fall damage from jumps.




Double the distance on all disengage skills. All battlefields now have instant death hazards or fatal drops on all sides. LET THE BODIES HIT THE FLOOOOOOOOOR
No slide casting.
Every spells, weapon skills, and abilities now have hard animation lock, which means no weaving nor movement during these actions.
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