Quote Originally Posted by Valence View Post
the further demolition of the role trinity and identity.
In fact, if you take Variant, it's designed for it to be role agnostic, which fundamentally rubs me the wrong way already because it removes most of the role and identity of healers, tanks etc. Everybody essentially becomes a glorified DPS, and anybody can take defensive mitigation or healing as a duty action.
But that's what SE wants. SE wants more DPS roles with 'secondary' tasks - we're even getting two new DPS jobs in the new expac even though there are more than enough. But, it's because folks play healers and tanks less. I know I cringe when anyone wants me to bust out the whm; I didn't even bother to gear it this expac because I'm so disgusted with it. Why wouldn't I be? I get the side-eye if I'm not lighting up the DPS charts. It's an *expectation* now that healers are DPS. We don't have support roles - the abilities that XI had for true support roles have been kind of distributed among the DPS roles in this game. That sucks.

So what's the answer?

If they want everyone to be a DPS, then that's what they should do. Everyone is a DPS first, and then has some abilities to help out the party as a secondary task. Then those of us who actually enjoy the lore of being a White Mage and healing, or were maybe hoping for Red Mage to be more than just a rezbot or Bard to be more than... well... whatever the **** it is right now, could finally, once and for all, bury all our hopes.

May the days of balanced parties with jobs that all fulfilled different purposes rest in peace.