Quote Originally Posted by Saraide View Post
There are problems with both encounter and job design and they cant be entirely disconnected. For some roles the problems are more on the encounter design part. Sure there is samey-ness going on with the tanks but imo the major problem with tanking in EW was giant hitboxes and constant auto centering. If they go back on that then tanking is going to be a lot more fun again. But not everything is encounter design. Healers spending the majority of their time pressing the same button is not primarily an encounter problem.
They should absolutely reduce hitbox sizes and make tanks responsible for boss positioning again, but that is not going to magically fix the problem.

I mainly focus on warrior because it was my main but Dark Knight and now Paladin as well have the problem that even if they made us move bosses again and, you know, do tank things, it would barely move the bar.
You'd still spend roughly 40 seconds out of every minute just spamming your 1-2-3 filler with barely a braincell involved.

Defensive cooldown usage would still be incredibly boring and boil down to rotating between invulns and kitchen sinking, or sometimes just rotating between your 30%+BW/TBN/HS/HoC and Rampart+BW/TBN/HS/HoC+whatever other minor mitigation your job has because they space out busters precisely for this to work.
Not to mention how boring our defensives themselves are.

And with bosses casting every damn 5 seconds, during which they stand still, having to move them is just going to annoy you very quickly, so that's gonna need fixing as well.