Something to note about Brute Justice is that it's still the only fight in the game where the victory cutscene features the Warriors of Light visibly exhausted rather than standing calmly as usual.




Something to note about Brute Justice is that it's still the only fight in the game where the victory cutscene features the Warriors of Light visibly exhausted rather than standing calmly as usual.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.


I'm actually gonna have to disagree with that coming from the early part of the game.The majority of the playerbase demonstrates daily that they cannot even handle a simple 123 rotation. The "read your tool tips" phrase is a meme for a reason. This game has fostered an acceptance for mediocracy and aggressively protects that under the guise of "harassment and bullying". (I can hear the people coming to call me elitist for even pointing this out)
I don't want the developers wasting time and money on something that only (being generous here) 30% of the player base might aspire to. It is my firm opinion that the majority of the player base don't have the capacity to play simple jobs correctly and so a more complex kit would be lost on them.
Encounters however could use more rng, have more dynamic leveling like some of the awesomeness we got in Bodja and shake up the usual wall to wall pulling we do. It could be something that players of all levels enjoy regardless of personal skill. Almost like an equalizer of sorts.
I wish we could have both, jobs with more complexity to master AND dynamic encounters, but I'll take the encounters for now.
This is my opinion though of course, I would love for the general playerbase to prove me wrong and all of a sudden be different in 7.0. (Please... pretty please...healers dps in dungeons).
While there were always a few who just could not grasp the complicated rotations or systems... the reality is, the majority of people were able to do those. It's the same thing now, some people not understanding how to AoE in basic encounters, screwing up or completely forgetting to use something like Esuna to wipe off Doom. Not putting in a job stone, forgetting to repair their equipment, undergeared...etc etc...
The reality, is even in those days of complex skill rotations the majority did learn them and use them coherently. By the time you made it to high levels the actual skill rotations and play had been built up little by little just by slow addition of one skill at a time. There was always just that few who were too stupid or just didn't give a damn. But those were few and far between not common.
Nothing has really changed in that regard because I still see that kind of crap today.
I will say one thing though, the old 30+button rotations were a little overdone, but equally overdone is the current one or two button rotations... that is overcompensation. Overcompensation does not solve anything it only makes the problem worse as we can see now. It removed more complex strategy and challenge to the point of boring and tedious which is now an equal problem on the other end of the spectrum. You go over the deep end on one side then overcorrect and end up over the deep end on the other side. There needs to be more middle ground... and right now there isn't.





(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
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