Quote Originally Posted by LuciferNacht View Post
I wish we could have both, jobs with more complexity to master AND dynamic encounters, but I'll take the encounters for now.
Ideally,I think the current situation would be okay if most, if not all, jobs had some sort of skill ceiling to aim for, like BLM does with their alternative lines of rotation to squeeze the best dps - you don't need that to clear content if everybody is pulling their weight, but it would be a nice goal. However, without an official way to gauge your dps performance, is hard to have fulfillment value out of that.

Also a slightly different topic, mostly aimed to healers: an extremely simplistic rotation doesn't mean they all have to be copy pasted from each other. They are the most egregious example of barebones design affecting how a job's gameplay is perceived.