We watched and listened to entirely two different panels if that was your take-away from what Yoshida said.

Because i heard: "we want to make content more challenging and rewarding"

Has it even occured to folk that Jobs aren't the problem? but the content itself???

If the content isn't challenging and it's instead mundane and repetitive, then of course the job you play is going to feel terrible, because the content isn't forcing you to think creatively and make decisions on that job you normally wouldn't make.

Yoshida focusing on the content itself is what we actually need; because jobs get tweaked during patches all the time; it's the content that needs to be reworked.