It would also be good to diversify the dps options. Maybe whm would be like blm lite while sge could be like rdm lite while astro could get more things in the way of buffs as well with one extra dps button. The thing is we just want something. The issue with upping the damage means upping the skill floor, which means the barrier to entry will be even higher when then goes against their own accessibility angle that were going for in both shadowbringers and endwalker, There was also the mizzteq interview where he mentionedaccording to this https://www.fanbyte.com/ffxiv/news/f...sage-endwalkerYoshida did acknowledge that the team doesn’t want to make encounters so difficult that healers are white-knuckling their way through each and every fight. That would be counter to the general push for accessibility in FFXIV. “If we make it too intense, the number of people who can clear the content will be very limited. We don’t want to have a situation where somebody is just healing the whole time or have to have to manage MP constantly,” said Yoshida.
But then we have have the mrhappy interview with this bit about the immense pressure for new players. https://www.youtube.com/watch?v=jXkyq_yUMjI
This reasons are why I keep saying that Yoshi P and his team are either fools, morons, or clueless when it comes to healers. They have no clear vision of where they want to take the role due to them wanting it stay accessible.


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