Off the back of Shadowbringers, it was not really on the same tier to be quite honest, though I think Shadowbringers had the benefit of mostly being in its own segmented universe for the most part and while it had an enormous impact on the meta story, it did not solely revolve around the meta story of Eorzea. The Final Days was introduced in Shadowbringers, then imminently carried out in Endwalker. What we have in Endwalker, which I feel is the major problem, is far too much all happening at the same time.

- Destruction of the one major power in the world that's extremely militaristic
- A genocide that lasts for all of five minutes
- A very disappointing Zodiark reveal accompanied by the existence of moon rabbits
- Even more overt time travel themes
- Introduction of three different cultures and socities, unfortunately all extremely condensed (Garlemald, Sharlayan, Thavnair, etc) (actually, include Elpis and the Ancients in that too)
- Now, if you subtract the advent of Dawntrail, Eorzea has borderline Utopian feels. Beast Tribes have been brought into the fold, the Empire has been crippled over night, the Ascians are no more, the world is no longer ending, tempering is no longer an issue, etc. I'd hope by the time we return from overseas, there's some actual stress to deal with.

All in all, as far as MMORPG story content goes, it's not horrendous but it definetly could have been better. It had MGS4 vibes. "Let's tie up nearly every single loose thread ever as quickly as we can while clumsily introducing new ideas"