Well, at least we agree on some points. My comparison with WoW was purely for engagement. I will fully agree that it should not be copied into XIV with a 1-on-1 comparison. I do believe, however, that certain aspects from the healing system in WoW can be used in XIV to make it more engaged. Of course, not copied directly, but changed in a way that would suit XIV’s playstyle.
And I get where you’re coming from with that fantasy, though in my point of view, being able to restore the wounded and give succour to those in need, is also a sign of a powerful caster. Just the more restorative kind rather than the destructive kind, which is something the MSQ does pretty much jack all to convey – that you’re an actual Healer. Endwalker did touch upon this a little bit, but still sparse. Even as a Healer in the MSQ you pretty much beat everyone with your prowess, sure the gameplay in that regard can feel a bit lacking, that much I agree on, but story-wise everyone is the same no matter the job they play as.
Let me start by returning the question:
Why is it that we need more DPS buttons to feel engaged in a role that’s not about dealing damage?
With that being said, I think we ultimately want the same thing – Just in a different way! Let me try to explain: If the healing requirement stays like it is now, I fully agree with you. We’d need more DPS buttons to keep us occupied. However, what I rather see, is that the healing requirement goes up so that we actually have to heal and that that becomes our primary engagement. As it stand now, the few DPS buttons that we have are our primary engagement and I’d personally enjoy it being shifted to the plethora of healing buttons that we have.
So no, unfortunately for you, I wouldn’t mind if they would add more DPS buttons, I’d fully welcome it if the healing remains the same. However, to me, that feels like leaving the role behind. I want to heal as a Healer as I enjoy that fantasy and yes, I know I can go for that “Pure Healer / no DPS”-style, but I won’t, as that feels like a waste of my, and my parties’ time.
So instead of adding more DPS-buttons, why not increase the healing so that we can use our current buttons more often? If our healing is engaging enough we don’t need more DPS-buttons. That is what I, personally, would prefer over adding more DPS-buttons.


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