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  1. #71
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Nyarlha View Post
    I have to wonder what Stone Vigil the commenter is even talking about. Seems a bit disingenuous to me.
    Got it today in my leveling roulette, some dude leveling warrior, and the healer was a scholar sprout first timer in the dungeon. DPS were a SMN and me as MNK. Big pulls, 0 issues, stuff died in seconds anyway. There was absolutely no stress to be found in there, total snooze fest. I'd argue that some EW dungeons were more engaging than that.
    Stone Vigil (Hard) the level 50 one, hits tanks harder than any expert dungeon but you also don't have any tools to deal with the damage, try wall to wall pulling that trash pack of dragon enemies after the Turtle boss and see what happens, it's hilarious going from the EXPERT level 90 brand new dungeon to a level 50 dungeon and popping every defensive and still having to see the healer GCD heal the entire pull.
    Somehow it feels better when you are on the verge on getting killed having to use every single tool in your kit including hp potions and anti-kb slow to not die vs stomping poor defenseless enemies you find in the level 90 dungeons.
    (9)
    Last edited by ZiraZ; 03-13-2024 at 01:45 AM.

  2. #72
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,549
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by LianaThorne View Post
    Which isn't going to happen since they seem to make content/changes based on who screams the loudest.
    Probably, but we can dream!

    Quote Originally Posted by LianaThorne View Post
    I find it hilarious that some people think others will just complain and then "rise to the challenge" when we literally have things removed/nerfed because people don't want to fully play the game lol.
    Orbonne is an excellent example of this.
    (3)

  3. #73
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Fawkes View Post
    He's probably just talking about the relic again. I don't think this means we're getting harder content.
    No he meant in general. The thing is that they sort of tried different kinds of difficulty with some side content this expansion that all didn't go too well. Criterion Savage just got ignored because they already had savage and people felt they needed to do savage before doing criterion savage. Eureka Orthos had telegraphed attacks just like the other deep dungeons and regular content, but getting hit by just about anything even once was lethal. It was sort of like going to the upper floors of PoTD with random people. I genuinely feel like they narrowly escaped WoW Cataclysms problem but ended up with the reverse of it due to the all or nothing approach to difficulty they ended up going with.
    (1)

  4. 03-13-2024 07:13 AM

  5. #74
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,253
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Another way to interpret the statement is wanting to backtrack a little on the 'play other games' statement . Like yes, a game should absolutely not get in the way of your life, but it's not bad for a game, or any other media to demand some level of commitment, and your attention while you are engaged with it.
    (4)

  6. #75
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by mallleable View Post
    Another way to interpret the statement is wanting to backtrack a little on the 'play other games' statement . Like yes, a game should absolutely not get in the way of your life, but it's not bad for a game, or any other media to demand some level of commitment, and your attention while you are engaged with it.
    I mean, this is already something we know of since field operations are returning to DT. Besides, I don't think the language matches up. I don't really see how a lack of a time sink translates to a "side scroller with no holes to fall through" so-to-speak. Granted we are dealing with a language barrier, but it makes more sense based on the translation to assume he's referring to something regarding the streamlined job design, the difficulty of normal content such as dungeons, normal raids, and alliance raids, or both.

    I think about things like healer AOEs being the size of Narnia. Making it nearly if not literally impossible to miss someone with an AOE buff sounds more like a lack of a hole to fall through, or Myths of the Realm being a raid you can do while sleeping, dungeon bosses being afraid to hurt you, etc.
    (5)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  7. #76
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I mean, with MMOs the amount it eats your life depends on more than just the individual. It also depends on there being options that work for people and to make sure those options don't require a lot of commitment in terms of learning outside of the game. Sometimes end game can become a part-time job (and honestly, it is if we go by sheer hours people put into the game at night). I would really like the existing difficulty to shift away from team commitments towards personal ones. All the challenging content right now requires a commitment to a team of other people just to step into it regardless of the scale because it is too much work for a random group of people to tackle.
    (1)

  8. #77
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,253
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by ty_taurus View Post
    I mean, this is already something we know of since field operations are returning to DT. Besides, I don't think the language matches up. I don't really see how a lack of a time sink translates to a "side scroller with no holes to fall through" so-to-speak. Granted we are dealing with a language barrier, but it makes more sense based on the translation to assume he's referring to something regarding the streamlined job design, the difficulty of normal content such as dungeons, normal raids, and alliance raids, or both.

    I think about things like healer AOEs being the size of Narnia. Making it nearly if not literally impossible to miss someone with an AOE buff sounds more like a lack of a hole to fall through, or Myths of the Realm being a raid you can do while sleeping, dungeon bosses being afraid to hurt you, etc.
    It does kinda go hand in hand though if you assume their design headspace is 'asking players to learn the nuances of their jobs does not respect their time' or 'asking players to learn how to overcome a challenging fights does not respect their time.'
    (1)

  9. #78
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by mallleable View Post
    It does kinda go hand in hand though if you assume their design headspace is 'asking players to learn the nuances of their jobs does not respect their time' or 'asking players to learn how to overcome a challenging fights does not respect their time.'
    When I think of the "go play other games" discussion, I'm thinking of a lack of rewards to grind for or word toward. The lack of field ops, the underwhelming rewards for island sanctuary, variant dungeons, etc. and how quickly content like the mentioned examples are complete and no longer require engagement from the player. Which to me does not sound like "a side scroller with no holes." That would be more accurately a side scroller with only 1 level. So all I'm saying is I don't think his statement really applies to the "go play other games" argument, unless there's something lost in translation, but that "go play other games" argument is already being addressed when they announced the return of field ops, meaning I'm not sure why he would talk about the game being too stress-free now while that has already been established.

    In other words, I think what he's talking about is trying to foster either job design, encounter design, or both that has more elements that can be failed.
    (2)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  10. #79
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    if the game gets harder than it is now after years of lobotomizing, thats great news.

    the call for DPS meters just because they add some difficulty? do you need the flex -that- badly? I cannot say I can get behind the idea
    (1)

  11. #80
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kes13a View Post
    if the game gets harder than it is now after years of lobotomizing, thats great news.

    the call for DPS meters just because they add some difficulty? do you need the flex -that- badly? I cannot say I can get behind the idea
    I don't think we need in-game parse, but what I do think would be nice would be to have a personal DPS meter at least for Stone, Sea, Sky, and some sort of hub where players can upload rotations that you can practice. Like the community can upvote good rotations for a job, and you can select another players uploaded rotation to follow along with during Stone, Sky, Sea.

    We don't need optimization in this game, but it would be nice if the game provided light resources for players who are interested in pursuing that which exist in-game rather than relying on an external source like The Balance discord. The Balance is great, but it's a shame that anyone who might be interested in learning how to play their job better can't do so while playing the game.
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

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