Good, because stress makes you complain. Then you rise to the challenge and overcome it anyway (or get carried, since it's a multiplayer game and people can help you out). Either way, you get through it.
True. But the people mostly complain in forums or on Twitter/X or on Reddit how stressful it is. And then, SQEX nerfes it.
Cheers
honestly, a lot of the difficulty was lost because they increased the hitbox to the size of the arena and also increased the amount of "training dummy" bosses i.e. stationary or recentering bosses. It was a slow degradation and the culmination of things like removing positionals, enmity, utility, etc. resulted in in a game that is 95% face roll with 5% ball busting. I'm not saying this game needs to be gordian hard but SB already perfected the difficulty curve in addition to keeping all jobs unique.
Imo they should just revert back to SB but if they want the fastest "fix", they should have hitboxes that properly reflect the boss's size and also not have the boss recenter for every attack. Personally I would add back TP because why do casters have to be punished for dying by losing MP but melees get up no problem. I'll definitely get flak for that line of thinking but it does add some difficulty back into playing melees and now there is a consequence to dying. It would also bring back some utility, for example they can give Goad to tanks as a role skill and maybe have sks increase TP regen.
That's the most depressing comment I've read because I kinda agree with it deep down. Will they have the fortitude to flesh out the battle system a bit more this time instead of gnawing at it, or will they hunker further down behind artificially punishing encounter mechanics?
Last edited by Valence; 03-12-2024 at 07:07 PM.
I am confused about this comment. To me it means the healers are going to have some fun. Nothing worst than being a healer and all you do is dps. Now if the game pivots on my healing skill being the difference between success or fail dungeon run, then I consider Yoshi's objective achieved. Especially a pug run.
Mao can sympathize. Mao has Parkinsons and lots content in game that many would find easy, is much challengings for Mao. Still, Mao hopings that for normal players is some harder stuffs for to give them funs.If he does this, I hope it's in terms of optional things, like duty difficulties. If he makes it harder, or more stressfull overall, I'm out. I have had two strokes and not only have physical limitations now, but my mental acquity is down. I already find normal level 90 dungeons difficult.
And that's a good thing, you just don't care about people who have to struggle with 200 types of anxiety in FFXIV.Its normal content thats so easy and mind numbing I stopped doing it.
And the biggest issue I see is that literally every single dungeon is 2 packs of mobs, a wall, do it again, a boss, repeat that 3 times. And as of lv 82, I don't even think anyone who isn't a tank even needs to DO anything.
Like FFXIV has the worst dungeon gameplay I've ever seen in gaming, and its surpising to me that its the overwhelming majority of content with it being so bad like this.
Every pull is the same, every dungeon is trivialized by an overtuned tank mitigation, its boring.
Some people have anxiety by just moving the mouse and as a GCBTW we should spend all our resources on making the game even easier.
That's actually a good point. Even if they do make things more challenging, whether they stick with it or not is a different story.
Something similar happened in World of WarCraft around Wrath/Cata. Blizzard had inadvertently socially engineered their player base to be awful and entitled through a series of poor design decisions during Wrath. When they tried to reverse course and ratchet the challenge back up in Cataclysm the community was so used to the new status quo that they cried and cried how everything was impossible now that they couldn't pull the entire dungeon at once and ignore all the boss mechanics. To their credit the devs didn't budge for a short time, and even wrote a blog post about how to git gud, but eventually they caved and nerfed everything into the ground again.
If the FFXIV devs go a similar route they're going to have a lot of players upset that they actually have to play the game now. The devs will need to have the backbone to stick to their guns and tell those people to deal with it.
Which isn't going to happen since they seem to make content/changes based on who screams the loudest.That's actually a good point. Even if they do make things more challenging, whether they stick with it or not is a different story.
Something similar happened in World of WarCraft around Wrath/Cata. Blizzard had inadvertently socially engineered their player base to be awful and entitled through a series of poor design decisions during Wrath. When they tried to reverse course and ratchet the challenge back up in Cataclysm the community was so used to the new status quo that they cried and cried how everything was impossible now that they couldn't pull the entire dungeon at once and ignore all the boss mechanics. To their credit the devs didn't budge for a short time, and even wrote a blog post about how to git gud, but eventually they caved and nerfed everything into the ground again.
If the FFXIV devs go a similar route they're going to have a lot of players upset that they actually have to play the game now. The devs will need to have the backbone to stick to their guns and tell those people to deal with it.
I find it hilarious that some people think others will just complain and then "rise to the challenge" when we literally have things removed/nerfed because people don't want to fully play the game lol.
Last edited by LianaThorne; 03-12-2024 at 09:34 PM.
I have to wonder what Stone Vigil the commenter is even talking about. Seems a bit disingenuous to me.
Got it today in my leveling roulette, some dude leveling warrior, and the healer was a scholar sprout first timer in the dungeon. DPS were a SMN and me as MNK. Big pulls, 0 issues, stuff died in seconds anyway. There was absolutely no stress to be found in there, total snooze fest. I'd argue that some EW dungeons were more engaging than that.
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