I think the post I had back in the suggestions thread more or less sums up what I want out of healers. Here's a truncated version of the post.

Quote Originally Posted by TheDustyOne View Post
1: More to do during downtime
I don't care whether this is an engaging DPS rotation, keeping up buffs on allies, or whatever else that provides a meaningful contribution to the fight when we don't need to heal, we need more than Glaroilificosis spam + DoT. I would however, personally prefer every healer get a simple and unique rotation with at least 1 defining mechanic to tie their damage kit together.

2: Increased frequency of incoming damage
The problem I've seen recently is that Square have addressed the complaint of having nothing to heal by increasing the sheer amount of damage that gets dealt, but not the frequency with which it gets dealt. What this change has done is increased the amount of mitigation checks in fights, but not actually given us much in the way of extra heal checks.

3: Reduce the amount of oGCD heals we have
Not everyone will consider this a problem, but in my opinion, oGCD heals serve only to further highlight how dull our downtime is and takes value away from our GCD heals. The reward for properly managing them is that we get to ignore half of our kit (our GCD heals) so we can spend more time doing the dull thing (Glaroilificosis).

4: More interaction in our kits
Have my regens proc an attack, have my attacks build up a heal gauge, have our kits come together in a cohesive whole rather than making half of our healing kit go unused and our attacks end up as pure filler. There's a lot you can do with this on every healer to make them have unique playstyles while still providing similar output amongst each other.

5: MP shouldn't be an afterthought
This ties in with the 3rd point as well, because of how much free healing we have, most of our MP is spent on Glaroilificosis. Sometimes we'll have those groups that love the colour orange and want to spend as much time on the floor, but even those seldom feel like they put a dent to MP outside rezes, especially if you have any amount of Piety on your gear. The only time MP feels like it matters is after a personal death and Lucid is on cooldown.


Beyond that, the healers need unique playstyles and healing styles. I dislike the pure/barrier split and would rather the healers get various heals unique to a particular theme that suits the job fantasy. Give WHM stupidly powerful burst heals, AST should get delay heals and rewinds, SCH could focus far more on the pet heals, and SGE can be a drain healer that relies on attacks and the Kardia mechanic for everything. The use of barriers and regens spread throughout the healers should simply to be in theme with those jobs or to complement aspects of the kits.