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  1. #1
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nairat_Flammvor View Post
    Scholar main. Mostly happy with my job but crying for some things:
    Please do something to Fey Gauge, in most type of content it just sits idle at 100. I really cry for it, this gauge almost makes no sense... I don't know, it will be nice to have at least something else than union to use it. Maybe an instant shield which power will depend on how much gauge scholar has.
    Remove bigger shield overwriting by lesser shield (I don't know for what purpose it was done tbh... It looks like a bug to me, really).
    Don't make us more DPS, we are healers after all.
    Please add a gap closer.
    Please add an opportunity to use mouse hover targeting without making a macros. Can really become a QoL function for healers, especially for Astro and their cards. (https://forum.square-enix.com/ffxiv/...over-targeting)
    Also will be nice to have more fairy glamours.
    I don't like SCH to have a gap closer, to be honest. What i want(impossible to happen but a man can dream) is for Art of War to have the same potency as broil... i mean, it's very risky to be at melee range so might as well give it to SCH. They can remove Ruin 2 and I will not miss it.
    (1)

  2. #2
    Player
    Join Date
    Oct 2021
    Posts
    959
    Sage has a thing? PLEASE CAN WE HAVE IT TOO YES I LOVE HOMOGENIZATION OH GOD YES PLEASE WE ALL NEED GAP CLOSERS LIKE THE TANKS AND SAGE I WOULD IRL POG SO HARD I AM INCAPABLE OF PROPERLY POSITIONING AS A CASTER

    MORE HOMOGENIZATION PLEASE PLEASE PLEASE PLEASE WHY ARENT THEY ALL JUST THE SAME JOB PLEEEEEEEEEEEEEEEEEEASE
    (8)

  3. 01-30-2024 05:40 PM

  4. #4
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,071
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Axe Freecure and Enhanced Benefic. They do nothing besides being a noob trap for Sprouts who think it's worth fishing for them by spamming Cure/Benefic. If we're intent on keeping the general mechanic, slap it on the jobs' respective damage abilities instead to teach people that they should be DPSing when not healing.

    I would love it if they diversified Astro cards but that would unfortunately need an overhaul of fight design, otherwise the "correct" answer will always be a damage buff.

    I also don't think healer kits neccessarily need a change. The fights just need to force us to utilize them. I would like if certain mechanics required certain types of heals. Right now shield healers are just flat out better than regen healers at literally everything.
    (5)

  5. #5
    Player
    INovemI's Avatar
    Join Date
    Feb 2024
    Posts
    8
    Character
    Niki Delvicard
    World
    Faerie
    Main Class
    Astrologian Lv 62
    All I want is to not spend the vast majority of time in basically every piece of content repeatedly pressing the same key over and over again. If healing isn't going to be important and damage rotations are going to be minimal, it would at least be nice to have some incentives to vary things up. Healing skills that cause splash damage, apply buffs other than regen, interact more with the job gauge, etc. I'll take anything to have reasons to vary my spells and top off players even if they're not in any real danger.

    For Astro specifically - which I'm not at endgame with this job yet so my wishes may be dumb - but if I got my dream changes, I would say that I would love it if the basic act of playing a card (having it color coded to a specific role) stays the same but there was additional effects specific to each card that reward giving cards to specific players. In particular, I'd love if the cards you drew interacted with your other skills. Like, maybe instead of playing a card directly, you instead cast a skill with the card slotted and depending on the type of skill you used and the card you have in stock it would cause a different effect. Like if I drew Arrow then it could extend the range and cause a crit on the next damage spell I cast or grant a shield on the next heal, or if I drew Spire it could cause the skill to create an AOE at the target's position that could spread the DPS buff the card usually grants to nearby players. I think keeping the overall reliability while giving each card flavorful and impactful effects would make me the most satisfied.
    (0)

  6. #6
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Just had a quick laugh thinking about what LV100 SCH ability would be... since we got a party wide sprint + mit, what if the new capstone SCH oGCD is a party-wide Rescue/Icarus Dive + mit where a flock of butterflies swoop down and push everyone to the direction where the SCH goes... also ignores Surecast/Arm's Length
    (1)
    Last edited by rawker; 02-11-2024 at 08:53 PM.

  7. #7
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by rawker View Post
    Just had a quick laugh thinking about what LV100 SCH ability would be... since we got a party wide sprint + mit, what if the new capstone SCH oGCD is a party-wide Rescue/Icarus Dive + mit where a flock of butterflies swoop down and push everyone to the direction where the SCH goes... also ignores Surecast/Arm's Length
    Legitimately based.
    (0)

  8. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by rawker View Post
    Just had a quick laugh thinking about what LV100 SCH ability would be... since we got a party wide sprint + mit, what if the new capstone SCH oGCD is a party-wide Rescue/Icarus Dive + mit where a flock of butterflies swoop down and push everyone to the direction where the SCH goes... also ignores Surecast/Arm's Length
    Sounds too creative for SE. We're more likely just going to get OGCD Pneuma (without the damage) that dispels Eos and can't be used while Seraph is summoned.
    (2)

  9. #9
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I think AST would become enjoyable for me if the optimal play was not aiming to hold Play and Draw charges to use at the 2min marks. I think the act of using a card is exciting, but this feeling gets lost in the hectic burst window where everything else is being pressed.
    (4)
    Last edited by Raikai; 02-12-2024 at 03:15 AM.

  10. #10
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    305
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raikai View Post
    I think AST would become enjoyable for me if the optimal play was not aiming to hold Play and Draw charges to use at the 2min marks. I think the act of using a card is exciting, but this feeling gets lost in the hectic burst window where everything else is being pressed.
    Yeah. ast casually is the most fun healer bc you get to deal with a card twice a minute.
    AST in savage is pain. litteral pain as you try to squeeze all the apm into all the burst windows.
    (2)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

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