Since DT is allegedly focusing on content rather than job design, I wanted to share some thoughts on how we could approach Sage for 7.0 in a way that doesn't require much work or must adjustment on the player's side while still trying to address at least some of the issues with the job to make it a more enjoyable experience for the players Sage was supposed to appeal to. So consider this my "minimal changes" Dawntrail Sage wishlist:
Action Adjustments
Eukrasian Dosis I/II/II
- DOT Duration:
30 seconds> 15 seconds
Phlegma I/II/III
- Phlegma I Potency:
230/330/400> 210/300/360 at levels 26/54/64- Phlegma II Potency:
490> 420- Phlegma III Potency:
600> 510- Cooldown:
40 seconds> 20 seconds- Kardia effect:
Restore HP with a potency of 170> Erect a barrier with a potency of 200; lasts 15 seconds.
- New Effect*: When Kardia barrier breaks, grants 1 Addersting
Pneuma
- Potency: 330 > 600
- Effect:
Restores HP to self and nearby party members with a potency of 600> Can be recast while on cooldown. This recast deals damage with a potency of 330 and restores HP to self and nearby party members with a potency of 600.
Toxikon I/II
GCD Spell> OGCD Ability- Toxikon I Potency:
240/300> 300/320 at levels 66/72- Cooldown:
GCD> 15 seconds- Gains a second charge
Eukrasian Diagnosis / Eukrasian Prognosis
- Effect:
Grants 1 Addersting when barrier breaks> 50% chance to grant 1 Addersting when barrier breaks
Rhizomata
- Effect:
Grants 1 Addersgall> Increases the chance for your next Eukrasian Diagnosis or Eukrasian Prognosis barrier to generate 1 Addersting to 100%
Soteria
- Effect:
Increases HP restored through Kardia by 70%> Extends the range of Kardia effects to 15 yalms around your Kardia target- Duration:
4 casts> 12 seconds
New Attack Spell
- Deals damage with a potency of 460 to target and 50% less for enemies nearby it
- Cast time: instant
- Recast time: 2.5 seconds (GCD)
- MP Cost: 2000
- Effect: Casts of Dosis III, Phlegma III, and Pneuma have a 30% chance to reduce the MP cost of this attack by 80%. Casts of Eukrasian Dosis III have a 100% chance to reduce the MP cost of this attack by 80%.
These changes are simple and seek to repair Sage's original kit from before it was homogenized into Scholar 2.0 at Endwalker's release. These fall in line with making Sage more like its PVP iteration by making its existing attacks more frequently available, adding another layer of damage variety into its gameplay, and redirecting some of its healing focus onto its Kardia and barrier application.


Reply With Quote









