It’s so strange that we have role actions that are specifically just actions ripped off one class and made universal even if they don’t fit (esuna being a water skill for example when SCH is a wind aspected class or rampart straight up using a “putting a shield up” like animation) but then there is two specific examples of skills that do the same thing but have unique animations; namely the 5 rezzes and the 3 phys ranged 90 second mitigations (I would count the tanks 30% but WAR’s is actually slightly unique)

I’m much more a fan of functionally deleting role actions outside of very core actions that the role absolutely cannot function without (which basically amounts to provoke and shirk) and returning all other actions to the classes to fill gaps in levelling caused by old skills being deleted and to give more variety

For example all 4 healers don’t need exactly the same lucid dreaming, AST doesn’t need it at all considering how astrodyne works, SCH could get mana off of eos and embrace casts and SGE could get something else, all 4 having the same button you press at the same time to achieve the same effect with the same animation is boring