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  1. #1
    Player
    Vandso's Avatar
    Join Date
    Jun 2022
    Posts
    218
    Character
    Pink Perfection
    World
    Behemoth
    Main Class
    Arcanist Lv 100

    Are you happy with role actions? If not, how would you rework them?

    I personally would like to use interrupt and esuna more in raids. I obviously don't want whole mechanics to be solved by them (like what Coils did), but I want to feel like they're an important addition to my kit, like knockback invul. I think state effects should be particularly usefull in dungeon pulls, like an additional mit. For example, imagine if p.dps's heavy was aoe and affected attack speed instead (but still only worked for mobs, not bosses).
    (3)

  2. #2
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,320
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    For phys ranged, I would get rid of Foot Graze, and replace it with either reworked Palisade (10% party mit, 90 sec CD) or a reworked Hawk's Eye (guarantees the next weaponskill is a crit), and then add a second charge of Leg Graze. If phys ranged got Palisade as a role action than Troubadour, Tactician, and Shield Samba could become unique utilities.
    (0)

  3. #3
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Not in the least. I would revert us to Cross Class skills.
    (14)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  4. #4
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Vyrerus View Post
    Not in the least. I would revert us to Cross Class skills.
    This a 100%.

    I don't care what turbo-casuals think. This is a game that promotes being every job in 1 character... It really was never the end of the world to level a job to sub 50 to learn actions you could equip on another job. And that was back when leveling from 1 to 60 took much longer than it does now.
    If anything it gave more gratification for leveling other classes. Only reason most people level other jobs now is to flex they leveled other jobs.
    (6)
    Last edited by ReynTime; 03-12-2024 at 03:30 PM.

  5. #5
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Vyrerus View Post
    Not in the least. I would revert us to Cross Class skills.
    I thought these were very reasonable. Sure, people complained about getting to level 34 or whatever for swiftcast - but we are talking about a game designed for one character to play every job. The bar to get to 34 was very low back then and it is even lower now. Cross class also made you branch out to other jobs without a huge commitment. Getting to level 22 LNC for Invigorate was no big deal. Bloodbath was level 8. Second Wind was 8. Internal Release (crit up) was 12.

    Sure, many of them were junk like Physik since it used MND so you'd never use it. Or Skull Sunder. Plenty were trash. However, they could have reworked the current system. The one we have now is fairly lazy.
    (3)

  6. #6
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    In ways, I think the functionality that exists under the Role Actions umbrella is a bit arbitrary. If every tank is going to have a 1-2-3 combo, if every healer is going to have Cure and Raise analogues, then Role Actions feel less like a place for functionality that's universal to a role — since there's plenty of functionality universal to roles that aren't Role Actions — and more like a place for functionality that is universal to a role and isn't going to try to skin itself to the class that's using it.
    (6)

  7. #7
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,190
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    more like a place for functionality that is universal to a role and isn't going to try to skin itself to the class that's using it
    This. Rampart looks like a PLD skill. Reprisal looks like a DRK skill. Esuna looks like a WHM skill. Repose uses an icon with a CNJ/WHM cane. Feint makes me think PGL/MNK. Etc. Etc.

    I'd take all such "role actions", make them exclusive to their original class and job (yes, yes, I'm actually wrong on Feint, ignore that), and if necessary, add appropriately themed versions back to the rest of the classes and jobs in the role.
    (5)

  8. #8
    Player
    Vandso's Avatar
    Join Date
    Jun 2022
    Posts
    218
    Character
    Pink Perfection
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    This. Rampart looks like a PLD skill. Reprisal looks like a DRK skill. Esuna looks like a WHM skill. Repose uses an icon with a CNJ/WHM cane. Feint makes me think PGL/MNK. Etc. Etc.

    I'd take all such "role actions", make them exclusive to their original class and job (yes, yes, I'm actually wrong on Feint, ignore that), and if necessary, add appropriately themed versions back to the rest of the classes and jobs in the role.
    Idk, i don't think I would ever get rid of Swiftcast for any caster or healer, or Provoke for any tank, I think there are role actions that are absolutelly necessary. I just think they need more depth.
    (0)

  9. #9
    Player
    Jade_Tyrant's Avatar
    Join Date
    Apr 2022
    Posts
    85
    Character
    Tyra Jade
    World
    Famfrit
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    I'd take all such "role actions", make them exclusive to their original class and job[...], and if necessary, add appropriately themed versions back to the rest of the classes and jobs in the role.
    I like this idea.

    I can see how it might be confusing to very new players if role actions were instead a unique 'themed' version for each class/job that had it, but as has been said, that already exists to an extent with stuff like Raise spells, Tank stances, the phys ranged AOE mitigations...

    Skills feeling like they fit the job they're on is nice.



    In terms of gameplay functionality, I don't have any particularly strong feelings. I started in Shadowbringers, so I have no personal experience to pull from in regards to how the past versions worked and felt in comparison (Stormblood's choices, ARR/HW's cross-class skills). The current version really just feels like certain skills that aren't unique by job, unlike other skills available to every member of a role that are unique per job.
    (1)

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,862
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    It’s so strange that we have role actions that are specifically just actions ripped off one class and made universal even if they don’t fit (esuna being a water skill for example when SCH is a wind aspected class or rampart straight up using a “putting a shield up” like animation) but then there is two specific examples of skills that do the same thing but have unique animations; namely the 5 rezzes and the 3 phys ranged 90 second mitigations (I would count the tanks 30% but WAR’s is actually slightly unique)

    I’m much more a fan of functionally deleting role actions outside of very core actions that the role absolutely cannot function without (which basically amounts to provoke and shirk) and returning all other actions to the classes to fill gaps in levelling caused by old skills being deleted and to give more variety

    For example all 4 healers don’t need exactly the same lucid dreaming, AST doesn’t need it at all considering how astrodyne works, SCH could get mana off of eos and embrace casts and SGE could get something else, all 4 having the same button you press at the same time to achieve the same effect with the same animation is boring
    (9)

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