I personally would like to use interrupt and esuna more in raids. I obviously don't want whole mechanics to be solved by them (like what Coils did), but I want to feel like they're an important addition to my kit, like knockback invul. I think state effects should be particularly usefull in dungeon pulls, like an additional mit. For example, imagine if p.dps's heavy was aoe and affected attack speed instead (but still only worked for mobs, not bosses).