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  1. #1
    Player
    Vandso's Avatar
    Join Date
    Jun 2022
    Posts
    218
    Character
    Pink Perfection
    World
    Behemoth
    Main Class
    Arcanist Lv 100

    Are you happy with role actions? If not, how would you rework them?

    I personally would like to use interrupt and esuna more in raids. I obviously don't want whole mechanics to be solved by them (like what Coils did), but I want to feel like they're an important addition to my kit, like knockback invul. I think state effects should be particularly usefull in dungeon pulls, like an additional mit. For example, imagine if p.dps's heavy was aoe and affected attack speed instead (but still only worked for mobs, not bosses).
    (3)

  2. #2
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,238
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    For phys ranged, I would get rid of Foot Graze, and replace it with either reworked Palisade (10% party mit, 90 sec CD) or a reworked Hawk's Eye (guarantees the next weaponskill is a crit), and then add a second charge of Leg Graze. If phys ranged got Palisade as a role action than Troubadour, Tactician, and Shield Samba could become unique utilities.
    (0)

  3. #3
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,597
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Not in the least. I would revert us to Cross Class skills.
    (14)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  4. #4
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    In ways, I think the functionality that exists under the Role Actions umbrella is a bit arbitrary. If every tank is going to have a 1-2-3 combo, if every healer is going to have Cure and Raise analogues, then Role Actions feel less like a place for functionality that's universal to a role — since there's plenty of functionality universal to roles that aren't Role Actions — and more like a place for functionality that is universal to a role and isn't going to try to skin itself to the class that's using it.
    (6)

  5. #5
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,060
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    more like a place for functionality that is universal to a role and isn't going to try to skin itself to the class that's using it
    This. Rampart looks like a PLD skill. Reprisal looks like a DRK skill. Esuna looks like a WHM skill. Repose uses an icon with a CNJ/WHM cane. Feint makes me think PGL/MNK. Etc. Etc.

    I'd take all such "role actions", make them exclusive to their original class and job (yes, yes, I'm actually wrong on Feint, ignore that), and if necessary, add appropriately themed versions back to the rest of the classes and jobs in the role.
    (5)

  6. #6
    Player
    Vandso's Avatar
    Join Date
    Jun 2022
    Posts
    218
    Character
    Pink Perfection
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    This. Rampart looks like a PLD skill. Reprisal looks like a DRK skill. Esuna looks like a WHM skill. Repose uses an icon with a CNJ/WHM cane. Feint makes me think PGL/MNK. Etc. Etc.

    I'd take all such "role actions", make them exclusive to their original class and job (yes, yes, I'm actually wrong on Feint, ignore that), and if necessary, add appropriately themed versions back to the rest of the classes and jobs in the role.
    Idk, i don't think I would ever get rid of Swiftcast for any caster or healer, or Provoke for any tank, I think there are role actions that are absolutelly necessary. I just think they need more depth.
    (0)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,479
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    It’s so strange that we have role actions that are specifically just actions ripped off one class and made universal even if they don’t fit (esuna being a water skill for example when SCH is a wind aspected class or rampart straight up using a “putting a shield up” like animation) but then there is two specific examples of skills that do the same thing but have unique animations; namely the 5 rezzes and the 3 phys ranged 90 second mitigations (I would count the tanks 30% but WAR’s is actually slightly unique)

    I’m much more a fan of functionally deleting role actions outside of very core actions that the role absolutely cannot function without (which basically amounts to provoke and shirk) and returning all other actions to the classes to fill gaps in levelling caused by old skills being deleted and to give more variety

    For example all 4 healers don’t need exactly the same lucid dreaming, AST doesn’t need it at all considering how astrodyne works, SCH could get mana off of eos and embrace casts and SGE could get something else, all 4 having the same button you press at the same time to achieve the same effect with the same animation is boring
    (9)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,444
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Role Actions solved a problem, which everyone said was a problem in Heavensward, that tanks didn't automatically have Provoke (RIP tank swap mechs), that everyone didn't have Second Wind or Swiftcast without leveling other classes.

    Additionally, the cross-class system was not updated and a lot of the abilities felt useless because they weren't buffed by traits or scaled off stats the other job didn't have.

    But after Role Actions had been around for a bit, some clear problems became apparent:
    • The 20% mit (Rampart) is a role action, but the 30% mit is not.
    • Esuna is a role action, but resurrection is not.
    • Stuns are a big part of class identity, regardless of how little they are used. Doing a low blow as a Paladin seems... wrong. Surely it should not be a role action, so that Shield Bash can be the ability stun for Paladin.
    Quote Originally Posted by Vandso View Post
    I personally would like to use interrupt
    Although rarely used in raid content, it was very common to see interruptable casts in Shadowbringers dungeons (on trash) and the challenge was to identify the interruptable enemy out of the 100 you pulled and interrupt it in time, to reduce the burden on the healer. They were also on many of the Shadowbringers hunts. We also saw them initially in Endwalker, including in Ktisis. I was glad to see them again in the latest Alliance Raid.

    and esuna more in raids.
    I don't know, I guess this wouldn't bother me and the reason is that when I heal things, I usually don't Esuna most things because either it's on too many players and is a waste of time when I could just do a raid-wide heal instead, or it'll expire quickly anyway. The exceptions are if it affects DPS such as Paralysis, Blind, Damage Down or Doom.

    If you could Esuna a DoT that affects 8 people then healers probably wouldn't bother but if it was Paralaysis they might.

    I want to feel like they're an important addition to my kit, like knockback invul.
    KB immunity is useful and makes some mechanics easier but I should make it clear that there is a way to do mechanics without it, but players are often unaware of this due to KB immunity being the pug strat.
    (3)

  9. #9
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    I'd make it so they all draw from the Blu spellbook for access to a small number [selection of 2-4 would be fair I reckon] of actions to supplement jobs [extra DoTs, extra damage spells, personal buffs, party buffs, mana regen and gapclosers] and also add in more utility options for things like stuns, slows, interrupts [I too would like to see more emphasis on these types of mechanics and I also really like the idea of slows affecting enemy autoattacks.]
    (0)

  10. #10
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,321
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I'll never like them because they deleted the DRK and WAR 20% mit equivalent animations for the sake of giving them what looks like a pld skill.

    Low Blow and Reprisal also feel out of place on anything that isn't Dark Knight.
    (4)

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