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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Colt47 View Post
    And I'm sure one of the reasons why they even did the job simplification was to make it easier to jump between jobs during the leveling process and possibly end game groups. However, while the changes might help jump between jobs when leveling up it certainly doesn't do anything for end-game, where people spend the vast majority of their hours right now and in the future. It mostly comes down to getting muscle memory and intuitively knowing when to use skills, since people have to pay attention to the fights due to the puzzle mechanics. 2 minute meta simplifies learning it initially but it changes nothing involving the practice time needed, since each job still has a unique rotation.
    Honestly any kind of job change they did under the pretense of "make it easier to jump between jobs during the leveling process" is for nothing, because what's expected to be high-end gameplay for dpsers is very distinct from the variation of your job during leveling. RPR is really a recent egregious example of this, as well as BLM. Leveling literally does the bare minimum in regards of helping a sprout with their job at level cap.
    (1)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,127
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Raikai View Post
    Honestly any kind of job change they did under the pretense of "make it easier to jump between jobs during the leveling process" is for nothing, because what's expected to be high-end gameplay for dpsers is very distinct from the variation of your job during leveling. RPR is really a recent egregious example of this, as well as BLM. Leveling literally does the bare minimum in regards of helping a sprout with their job at level cap.
    Even if it was meant to make it easier to switch between jobs at endgame, the idea is fundamentally flawed. Slowly turning all jobs into the same grey slop certainly makes it easier to flex, because they're all equally unsatisfying.
    You just end up going through all jobs in an attempt to squeeze blood out of a stone...or engaging gameplay out of bland mush.
    (8)