Quote Originally Posted by Colt47 View Post
And I'm sure one of the reasons why they even did the job simplification was to make it easier to jump between jobs during the leveling process and possibly end game groups. However, while the changes might help jump between jobs when leveling up it certainly doesn't do anything for end-game, where people spend the vast majority of their hours right now and in the future. It mostly comes down to getting muscle memory and intuitively knowing when to use skills, since people have to pay attention to the fights due to the puzzle mechanics. 2 minute meta simplifies learning it initially but it changes nothing involving the practice time needed, since each job still has a unique rotation.
Honestly any kind of job change they did under the pretense of "make it easier to jump between jobs during the leveling process" is for nothing, because what's expected to be high-end gameplay for dpsers is very distinct from the variation of your job during leveling. RPR is really a recent egregious example of this, as well as BLM. Leveling literally does the bare minimum in regards of helping a sprout with their job at level cap.