Quote Originally Posted by Rein_eon_Osborne View Post
Idk about SGE I never take account of their existence just because how similar they are to SCH. But in a completely unrelated note, I would 100% kill for a couple of small, nitpicky, random revamp of SGE such as:
  1. Dyskrasia being changed into Frontal Cone at 10y range.
  2. Holos loses its cure potency and straight up shielding 400p worth of potency. Or alternatively loses the Holosakos then gives the mitigative portion a 'reverse old embolden tiers' where the mitigation starts at 10%, gains additional 3% every 4s reaching 25% at max.
  3. Have Pneuma become a 7.5s channeling GCD: gains 1 stack per second. Each stack pulses 100p shield that lasts 4s & consumes 400 MP. At 5th stack becomes a 40y line cleave that deals 1,000 potency of damage (exact number is arbitrary but I'd like them to be either a gain or situation gain) with fall off & grants party 15% mit for 12s. Failing to stand still causes the SGE to lose the 40y cleave and the cleave.
I'm not sure that being required to plan ahead would be very popular among SGE players at the moment, that's more SCH's thing.

SGE has kind of built up a reputation as the easier SCH at the moment with all their fire and forget abilities, charging abilities with a delay before it gets to the full effect would probably be pretty unpopular.