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  1. #31
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    The removal of tank invulns can help lead to defensive cooldowns having shorter cooldown timers and/or second charge on defensive cooldowns, so I'm not completely against it... though for Dark Knight, it can only be seen as an improvement...
    (3)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  2. #32
    Player
    Daliena's Avatar
    Join Date
    Jul 2020
    Posts
    9
    Character
    Rena Iryut
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Absurdity View Post
    What they probably forgot to mention was the other part of Warrior's old tank stance, it not only had 20% more HP than other tanks but also received 20% more healing, in exchange for their tank stance not granting them 20% mitigation.
    This gave it some nice synergy with Scholar since you could put much bigger Adlo shields on the Warrior (especially when combined with Convalescence) and then deploy it to the rest of the party.
    Fair enough, that! My smooth brain may have been around to see things like healer stance dancing and whatnot too (Cleric Stance it was called, right?), but I definitely don't remember everything. Would make sense then.

    Quote Originally Posted by Rithy255 View Post
    hey healers actually have to heal the Warrior? can't have that at all apparently. I mean that's how every other tank should be balanced around too, healers having to actually heal them from time to time.

    Even if warrior had a higher base HP with it's current design it has more then enough self healing tools for healers to not need to actively GCD heal the warrior, But I was under the assumption that with a higher base HP they would receive more healing along with that actually.

    What I liked about Warrior the most In SHB is you had two short CD's one to actively sustain one to mitigate, now warrior can mitigate around the same level as every tank, has way more healing then any other tank and has one of the strongest raid wides, only really Paladin can compare to warrior which the job has a invul that's nearly twice as long.

    I think tanks like warrior shouldn't just be strong at everything but also should feel unique, I want the Job to have a identity but warrior cannot just be a tank that does everything pretty much better then every other tank with no downsides, Hence why i'd like it if warrior had a big amount of HP and had self healing tools to compliment that, they can have mitigations but that could come at the cost of a healing CD ect.
    Yeah I'm with you on Warrior not being the be-all, end-all tank. I've been leveling my other tanks too and it is silly what a difference there is sometimes. I just want WAR to find it's own niché, but not end up at "wait why would we bring the one that requires more healer attention and time for no upside". Maybe Dawntrail will bring some changes.. Time will tell.
    (2)

  3. #33
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,918
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Daliena View Post
    Yeah I'm with you on Warrior not being the be-all, end-all tank. I've been leveling my other tanks too and it is silly what a difference there is sometimes. I just want WAR to find it's own niché, but not end up at "wait why would we bring the one that requires more healer attention and time for no upside". Maybe Dawntrail will bring some changes.. Time will tell.
    I really loved SHB warrior personally, It wasn't perfect but I feel like most of EW's changes have just been negative. (From my perspective, but this applies to most jobs imo)

    I'm going to ignore Damage for the most part but i will mention that Warrior (also current PLD) shouldn't do more then Dark Knight, but I also think this is a issue with how raid buffs are currently designed which unironically makes number balancing more difficult Imo, unless every job gets the same value inside those buffs which you're seeing more and more of.

    I really do want warrior to find its own niche, I want all tanks to be 1. Viable 2. Unique 3. fun to play, but in their current state they all have very boring basic rotations, all may be viable... but why take a dark knight when you get more value on warrior for less effort,I think a simple rotation can be fine for some tanks but when they all play the same rotationally? just DRK and gnb have to spam OGCD's more often... it's very boring. Ontop of that defensives are pretty much the same with DRK having slight differences (mainly which being downsides), I think DT they in general need to really find a place for tanks & Healers, otherwise DPS will become even more over populated with 2 new jobs and people moving away from tanks & healers.
    (3)
    Last edited by Rithy255; 03-01-2024 at 07:26 AM.

  4. #34
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    The removal of tank invulns can help lead to defensive cooldowns having shorter cooldown timers and/or second charge on defensive cooldowns, so I'm not completely against it... though for Dark Knight, it can only be seen as an improvement...
    DRK already has arguably the most accessible cooldowns for regular buster management, the only thing it does not have is an accessible form of sustain (like lifesteal for example). Living Dead is thematically basically that and is, cooldown aside, the best invuln overall right now. So if anything, DRK "losing" Living Dead would actually be felt harder both in terms of uniqueness and impact.
    (0)

  5. #35
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Nicola_Kunu View Post
    I want players to have to struggle more for their achievements.
    With respect, this is the kind of thing a movie villain would say. I'd recommend trying to not be the kind of person who feels the need to dictate how others live their lives.

    If it affected you, it would be worth discussing. But what you want for other players matters so much less than what those players want for themselves.
    (3)

  6. #36
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    DRK already has arguably the most accessible cooldowns for regular buster management, the only thing it does not have is an accessible form of sustain (like lifesteal for example). Living Dead is thematically basically that and is, cooldown aside, the best invuln overall right now. So if anything, DRK "losing" Living Dead would actually be felt harder both in terms of uniqueness and impact.
    If it helps address issue of Dark Knight not having good or non-existent sustain, I'm all for it, because even after Living Dead got "buffed" it was still not enough to convince me to play it in anything outside of getting it to level cap just to complain about how bad/boring it's gameplay loop is, and I'm not even going to THAT next expansion if this trend keeps going for Dark Knight...
    (1)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  7. #37
    Player
    All_Nonsense's Avatar
    Join Date
    Feb 2024
    Location
    Gridania
    Posts
    308
    Character
    Neo Bird
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Technically 3. After getting blown out while using Holmgang you're left with just 1hp and need to recover quickly before or immediately after the invuln expires
    (0)

  8. #38
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by All_Nonsense View Post
    Technically 3. After getting blown out while using Holmgang you're left with just 1hp and need to recover quickly before or immediately after the invuln expires
    Good thing Warrior shits out comical amounts of healing with virtually every button available in the form of ''additional effects''.
    (3)

  9. #39
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by GoatOfWar View Post
    Good thing Warrior shits out comical amounts of healing with virtually every button available in the form of ''additional effects''.
    This. Thrill + Crit Equilibrium is more than enough to get back to somewhat comfortable HP.
    (0)

  10. #40
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    968
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    I wouldn't be opposed to their removal, or at the very least making it they don't work on any attack that does more damage than your max HP.
    (0)

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