free movement skills are about the most boring things i can think of to add to a job so it's no wonder people want to make the most boring role even more boring! i would pog so hard if we all had ikarus in 7.0!! :O
free movement skills are about the most boring things i can think of to add to a job so it's no wonder people want to make the most boring role even more boring! i would pog so hard if we all had ikarus in 7.0!! :O
Okay bit what’s the upside to further homogenising the healers to give them all an ability none of them really need, the 1.5 second cast time is already plenty for any movement healers need consider damage babies healers in terms of how much movement they need to do
riveting rebuttal with about as much logic & reason as can be expected from someone that is either an alt troll or someone who chose to be on the most dead dc , talk about whats boring mr kettle?
we're way past the homogeneous zone, also this is under the assumption that such skills would/could be implemented in such a way (even tho it more than likely would) hell it might be a way to add/give healers another damage button, i see your arguing on the basis of the role not the player, some players/healers would find this useful, also your post was a bit difficult to readOkay bit what’s the upside to further homogenising the healers to give them all an ability none of them really need, the 1.5 second cast time is already plenty for any movement healers need consider damage babies healers in terms of how much movement they need to do
If it’s a way to add damage then it’s not a movement tool, it’s a damage tool; this is why the tank gap closers are so garbage in practice, and why they just blew up the hitboxes so that gap closing barely matters anywaywe're way past the homogeneous zone, also this is under the assumption that such skills would/could be implemented in such a way (even tho it more than likely would) hell it might be a way to add/give healers another damage button, i see your arguing on the basis of the role not the player, some players/healers would find this useful, also your post was a bit difficult to read
And if you are arguing for the person then if they want to play a healer with a gap closer then play SGE that’s the whole point of the armoury system, you don’t just get to camp on your favourite job then ask for the best of every other job to be added to your main, that’s why we get homogenisation
lots of points to coverIf it’s a way to add damage then it’s not a movement tool, it’s a damage tool; this is why the tank gap closers are so garbage in practice, and why they just blew up the hitboxes so that gap closing barely matters anyway
And if you are arguing for the person then if they want to play a healer with a gap closer then play SGE that’s the whole point of the armoury system, you don’t just get to camp on your favourite job then ask for the best of every other job to be added to your main, that’s why we get homogenisation
1st it would be both or depending on the situation would change its primary function, but also gap closers are decent dps ogcd, but the scale of the hitbox i dont think is contributory to gap closers at least i havent seen any evidence that would prove otherwise, furthermore why should someone be forced to play a class they may not like? having everyone play SGE would be just a conforming to uniformity as homogenizing classes, what does the armory system have to do with anything, like do you mean gear ilvl, please tell me your not arguing from a glamour POV,.....seriously? and lastly i think some people are being a bit reductionist or are hyperbolic when it comes to the usage of the term homogeneous, sure the classes have similarities (which isnt the fault of SOME similar skills or the request thereof but is actually the fault of players wanting everything to be easy boss mechs, buff/debuff management, role responsibility ect )
Last edited by RyanCousland; 03-03-2024 at 09:59 AM.
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