Quote Originally Posted by ty_taurus View Post
What are your thoughts on a difficulty mode like that?
Interesting idea in execution, but it would require a lot of playtesting and a 'per-fight' selection of hazards due to some combos being instantly lethal with no counterplay.
For example, take the final trial of EW, where one of the mechanics involves expanding AoEs that cover about 98% of the arena's surface and force you close to the arena's edge. Trying to slip and slide into that small safe spot without sliding off will be very difficult, or if those safe spots get covered by aoes, you result in what is effectively RNG failure states outside of player control.

Or take something like the buzzsaw add phase during Engels in Copied factory, where you're forced into a small section of the arena - trying to avoid the Alexander death ball during that part will be effectively impossible.

Not that I dislike the idea, mind you. But it would likely be something akin to unreal where they would realistically only release one (or a small number) of fight(s) that have been vigorously playtested to make sure even with all combinations of hazards and mechanics, it will still be entirely within player execution hands on whether they succeed or fail. Haphazardly slapping them onto any fight with no playtesting would be a recipe for disaster.