At this point, I think the vast majority of players are fairly familiar with the various difficulty "tags" we see attached to various pieces of content, things like (extreme), (savage), and (ultimate), amongst a few others. With that in mind, I'd like to suggest a new difficulty tag: (chaos).

What is (Chaos) difficulty?

(Chaos) difficulty would be about taking content that's relatively easy, ranging from dungeon bosses to normal raid bosses and arranging them in a sort of rogue-lite randomized fashion where each fight has no mechanical changes, but now adds randomized hazard-type effects to each fight. Think FF7's Gold Saucer Colosseum. At certain set intervals, a random hazard is applied to the fight for the rest of that fight, and gradually, those hazards start making the fight more and more hectic the longer it takes you, things like adding a thunderstorm to the fight that has small circle AOEs striking around the arena, a flickering ice floor that turns on and off, adding that giant rolling ball from Alexander 7, etc.

The different releases we could see would be categories of which bosses would be randomly pulled from, like A Realm Reborn (Chaos) would pit you against random ARR Dungeon bosses with random trial bosses every X fights, to a total of Y fights. Outside of expansion based challenges, you could also do things like Variant (Chaos) Set I, which features Variant Dungeon bosses from EW, whereas a future Variant (Chaos) Set II could feature random Variant bosses that we eventually see in DT.

What are your thoughts on a difficulty mode like that?