Quote Originally Posted by Eastwall View Post
I also have been complaining about this for awhile now... I am starting to think their spaghetti code can't handle it. That's Why they use damage modifier instead of cap targets to 5.
The only thing l can say is that at least l don't have to win to get that fat roulette xp which only gaius can beat.
Hadn't thought about that, but it's likely a major factor. DR is a preset constant, thus simple. Capping targets to 5 would likely need to snapshot, calculate the distance of all enemies, then select the nearest 5, then mark all others immune. In principle that's trivial, of course, but in the context of everything else that is going on it might be too much.