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  1. #21
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by OliviaLugria View Post
    Salted is happening every 30 seconds...
    This is true... per DRK. In FL and RW it is very common to see multiple DRKs per alliance.
    (4)

  2. #22
    Player
    AriannaStormwake's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    159
    Character
    A'rianna Storm
    World
    Zodiark
    Main Class
    Summoner Lv 100
    its marksmans spite what i have a problem with actually
    (1)

  3. #23
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,256
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Spite is totally useless without BH in FLs, damage is too low and even squishies have a base innate DR (of what, 15-20%?). With BH5 on the other hand, it murders anything that's not melee in one shot or two (same could be said of meteodrive too tbh).

    But if you want to truly make kills without thinking much, just play ninja, you'll get the additional innate DR that melees have, and all of your options are ranged anyway.

    To be honest the FL discrepancies of DR between ranged and melees are way too big. It's already a problem in CC, but in FLs it just takes the cake.
    (4)

  4. #24
    Player
    AriannaStormwake's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    159
    Character
    A'rianna Storm
    World
    Zodiark
    Main Class
    Summoner Lv 100
    yes you are correct didnt notice which BH the machinist had that did the 38kish damage with spite(probably 5 he was part of the team who got easy first place due to premade)
    but that damage did happen to me
    (0)
    Last edited by AriannaStormwake; 03-01-2024 at 11:57 PM.

  5. #25
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    I remember, prior to the rework, when DPS jobs had their own standalone AoE combos, and how they hardly ever actually got used, if at all. You had the occasional AoE ability with some nice additional effect, but they weren't mindblowing. Those AoE combos felt woefully ineffective and inefficient. Single-target melting was always the play. It's so weird seeing how ST and AoE have swapped in priority since the rework.
    (2)

  6. #26
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Mayhemmer View Post
    I remember, prior to the rework, when DPS jobs had their own standalone AoE combos, and how they hardly ever actually got used, if at all. You had the occasional AoE ability with some nice additional effect, but they weren't mindblowing. Those AoE combos felt woefully ineffective and inefficient. Single-target melting was always the play. It's so weird seeing how ST and AoE have swapped in priority since the rework.
    Also LBs were PvE LB1s so they had a cast time which you could avoid/react and that also is a big difference.

    Fights took longer too
    (2)

  7. #27
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jettinson View Post
    Also LBs were PvE LB1s so they had a cast time which you could avoid/react and that also is a big difference.

    Fights took longer too
    Yeah. I remember old shatter 3-way fights that were always two teams pushing the third's bottleneck and would last until one of them broke off for an ice. It was never the absolute team-wipes that happen every few minutes now. The majority of job skills were even designed with single-target use in mind, and there wasn't anywhere near the quantity of CC we have now. That mentality in design has completely flipped, and any job with consistent non-burst ST damage or excessive CC just feels like dead weight now.

    Frontlines is and always has been a growing tree of issues where every branch is a problem that eventually grows it's own new problems. It's not an easy fix, and if they toned down all of the problematic changes to be more in line with pre-rework, those changes would end up effecting nearly every defining aspect of the rework, which almost defeats the point of the rework in the first place. Where do they even go from here? Or better question: what parts of the current design-philosophy are they willing to sacrifice in order to make improvements? That's what I want to know, because something has to give at some point.

    Well, wishful thinking on my part. People seem to be ok with putting up with how things are now, so maybe nothing will change at all.
    (0)
    Last edited by Mayhemmer; 03-01-2024 at 09:27 AM.

  8. #28
    Player
    Naizakane's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    112
    Character
    Daca'a Fashonti
    World
    Ragnarok
    Main Class
    Samurai Lv 100
    Oh look, another thread complaining about a problem Guard solves.
    (1)

  9. #29
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Naizakane View Post
    Oh look, another thread complaining about a problem Guard solves.
    "Solves"? That'd be clever.
    (2)

  10. #30
    Player
    Naizakane's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    112
    Character
    Daca'a Fashonti
    World
    Ragnarok
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Mawlzy View Post
    "Solves"? That'd be clever.
    Yes. It solves the problem.
    (0)

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