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Thread: Pulling why?

  1. #101
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Absurdity View Post
    Maybe we would have something like that, maybe it would even make sense to do so, if every dungeon after level 65 weren't the exact same dungeon with a different wallpaper.

    And I think I'm already being rather generous with only calling every dungeon after Bardam's Mettle the same dungeon.
    Not necessarily. I'm going to expand further.

    We all know that the Duty Finder/Roulette is the quickest way to party up and do dungeons, whenever we queue solo - Matchmaking, in short. Take note of how I used quick to denote that there is no longer the need to set up a Party Finder with specifics, like strategy or how big pulls will be made. Since the theme of it is solely for the purpose of getting content done without the need to do all those hassles, it is imperative that runs must be done quick as well, is it not?

    Having said that, it is already expected that you know your rotations and somehow have a respectable grasp on how to do the dungeons.

    In case you wish to do pulls relatively small and/or tanxiety gets the best of you, there is Duty Support to warm up and get your rhythm going. Alternatively, you can setup a Party Finder tagged as "Learning Party - Smallest pulls only - W2W pullers are not welcomed" then queue with them. That will ensure that you will get your precious small pulls.

    Again, queueing solo is a different case.

    Always adapt when you solo queue. It's the rule of majority out there. You're no special snowflake.
    (3)

  2. #102
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
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    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Absurdity View Post
    Maybe we would have something like that, maybe it would even make sense to do so, if every dungeon after level 65 weren't the exact same dungeon with a different wallpaper.

    And I think I'm already being rather generous with only calling every dungeon after Bardam's Mettle the same dungeon.
    Even when there is early dungeon weirdness, like the skips in Cutter's Cry, it's not "omg is everyone okay with skipping? let's have a talk" but just "we skipping". And honestly that's so standard these days I never see people calling it unless there are very fresh sprouts in the party, and it goes fine with everyone on the same page. There are also some less common skips, but people tend to communicate those by running ahead and jumping wildly to show the safe path, instead wasting time typing. It's not actually good communication to try to force conversation for your own uncertainty sake, when it's clear others don't need or want it, and would probably just prefer you to be efficient about it and take charge. Or just let someone else do it if you don't want to.
    (2)

  3. #103
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by rawker View Post
    1 more crucial step: if you have aggro, run towards the tank so it is easier for them to take it away from you. Kinda difficult trying to babysit a mob all while seeing someone else with aggro run away from me as if I didn't take a bath for months.
    This is very true. If they want to pull during a w2w they need to be willing to complete the pull. Most are, but even then it's stupid cause they do it late or have trouble with positioning. Mobs get missed by a few initial party AoEs and they're not AoEing well while focusing on the positioning, extending total time.

    In my earlier tanking days, id make a strong effort to try to recover the mobs. Nowadays, I expect them to bring the mobs into my AoE. Won't even shield lob them.
    (0)

  4. #104
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
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    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by winsock View Post
    In my earlier tanking days, id make a strong effort to try to recover the mobs. Nowadays, I expect them to bring the mobs into my AoE. Won't even shield lob them.
    Here are some pro tanking tips:

    #Always use sprint outside of combat
    #Always stay ahead of the party, start running when the last enemies are almost dead instead of waiting for the last mob to die.
    #Pull with Provoke , it has more range and makes the enemies run towards you and clump up for your AOE, otherwise your aoe can miss whenenemies are too far apart.
    (1)

  5. #105
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,549
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Arohk View Post
    Here are some pro tanking tips:

    #Always use sprint outside of combat
    #Always stay ahead of the party, start running when the last enemies are almost dead instead of waiting for the last mob to die.
    #Pull with Provoke , it has more range and makes the enemies run towards you and clump up for your AOE, otherwise your aoe can miss whenenemies are too far apart.
    Do note that in combat sprint only lasts 10 seconds, out of combat sprint lasts 20
    (1)

  6. #106
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Arohk View Post
    Here are some pro tanking tips:

    #Always use sprint outside of combat
    #Always stay ahead of the party, start running when the last enemies are almost dead instead of waiting for the last mob to die.
    #Pull with Provoke , it has more range and makes the enemies run towards you and clump up for your AOE, otherwise your aoe can miss whenenemies are too far apart.
    I think you might have missed some context. It's not a question of how to pull.

    For example, suppose you're sprinting towards a group mobs, you're on gcd and don't have an adequate off gcd, but you've timed it such that you'll be able to use a gcd as you sprint though. As you approach:
    * The healer pulls them with a ranged attack causing the to move early, and you to miss one or more with your AOE.
    * The bard blows all their cool downs on a mob you tapped earlier in the pull, and gets aggro.

    This is a rare scenario. Provoke can't solve it. Staying ahead won't solve it. There is still one more group of mobs to pull.

    I'm saying, don't stop or run back to recover. Continue the pull, let the bard healer, etc pull them into your aoe
    (0)

  7. #107
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
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    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ThorneDynasty View Post
    Do you mean the people who genuinely think every standard dungeon run starts a little team huddle where you take time establish everyone's preferences, and that most players think that's a wonderful system? Because yeah, those people must have not actually played this game or any other online multiplayer game ever.
    I don't know why this is being treated as some hurdle, or why it's being taken so deathly seriously. I thought dungeons were meant to be the easiest content in the game, but people are treating the social aspect of it like it's some challenge.
    (4)

  8. #108
    Player
    Kennar's Avatar
    Join Date
    Mar 2011
    Posts
    131
    Character
    Kennar Stonebreaker
    World
    Exodus
    Main Class
    Paladin Lv 100
    I think this topic has been beaten to death many years ago, but I'm going to beat it some more for good measure.

    The whole argument of "You should respect my time!" "Nuh-uh! You should respect my time!" is crap. This is a game; it's leisure time. If your schedule is so tight that a dungeon run taking 19 minutes instead of 15 is a problem, then you need to reassess your priorities. Sometimes even a good party can have a delay. Deal with it. Get the job done and move on. There are far more important things in life to worry about, and I can promise that you didn't miss anything good happening at the Limsa aetheryte. Remember that you're dealing with average people with average skills, who may as well be NPCs and who probably don't read this forum anyway. A slow dungeon run is something that happens, and getting mad about it doesn't do anybody any good.

    That being said, your job as a tank (in dungeons) is to make sure combat flows smoothly and predictably, so everyone else in the party can do their jobs to the best of their ability (i.e. do the most damage possible, because even healers are damage dealers). At this stage in the game, that means pulling everything you can. As a tank, you should be aggressive by default. Most of the time, the rest of the party can keep up. If they can't, you adjust and try again. Being able to run a dungeon as fast as possible is a sign of skill, but so is being able to "read the room" and adjust to the party's capabilities. Wall-to-wall pulls is how dungeons are designed to work, and it has been that way for a long time. If you are not able to pull wall-to-wall, then you need to learn how. Git gud, noob.

    I am by no means a top-tier tank, but I pride myself in being able to run a dungeon quickly and efficiently. I know when I made a mistake and did something "sub-optimally," and I strive to do better the next time. I really enjoy seeing big numbers from the DPSs and, yes, even the healer, because that means I'm doing my job right. It truly is a thing of beauty when four strangers can come together and absolutely smash a dungeon because everyone knows their job.
    (3)

  9. #109
    Player
    Manamaru's Avatar
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    May 2020
    Location
    Gridania
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    124
    Character
    Manamaru Singen
    World
    Siren
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Mayhemmer View Post
    I don't know why this is being treated as some hurdle, or why it's being taken so deathly seriously. I thought dungeons were meant to be the easiest content in the game, but people are treating the social aspect of it like it's some challenge.
    Because at least for some certain veteran players, if duty roulette didn't offer any incentivizing rewards to do said content, they would rather not have anything to do with any of the newer players and would rather only run the newest/current content. But apparently the idea of you or someone asking if they're unsure about doing something different is so infuriating that they take the next couple of posts to keep referencing it like communicating salted their fields, burned their crops, and set a plague unto their house.
    (1)

  10. #110
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I've never seen someone hold a formal strategy brief at the start of a dungeon in about 10 years of playing. That sounds on par with trying to organize a Sastasha clear where you make voice chat mandatory to discuss strats.

    You're much more likely to see idle banter when you have players sitting around waiting for something to happen. That can happen in dungeons if someone disconnects, but it's more common when you're waiting for a PF to fill or doing larger group content in a big zone (hunts, FATES, Bozja CEs, etc.) Dungeons are fairly streamlined and designed for players to be able to get in and out quickly even if they have limited time to play on that day. So you'll find that a lot of people aren't there specifically to socialize, because they're mentally expecting to be in and out in around 10-15 minutes.

    It's unnecessary. You can communicate everything that you want through movement alone. If you only want to do a partial pull as a tank for some reason, then you hit sprint from the outset to pull fast and decisively to your chosen endpoint and hard stop there to communicate your wishes. If you want to do a full pull as a DPS or healer, you follow one pixel behind the tank up until the first pack and then hit sprint past them until you're standing just before the activation point for the second pack. There is no 'leader' role. The person who leads is the most decisive person present. And if you don't issue demands in chat, then you won't have an argument about it, either.

    This is a complete non-issue.
    (7)

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