If a tank can't and or won't W2W Pull, then there isn't even a reason for them to be there.
If a tank can't and or won't W2W Pull, then there isn't even a reason for them to be there.


OP: Because there is a small subset of the community that sees you as being there for their enjoyment. They do not care for your experience. Happens sometimes when you are pulling wall to wall too, so its not going to stop completely even when you have more experience. A DPS will decide to blow all their cooldowns during the pull or a player with an 25yalm insta will pull in front of you just cause they can outrange you for example. As you get better at tanking, you'll see it happen less, and even when it does occur, it's more of a minor annoyance than anything else.
If you ever want to have fun with it, know that it's usually a double standard:
It's a team effort!
Don't take all the initial aggro during a w2w! Save some for your team members!
If a healer is helping you pull, make sure you use clemency whenever possible to help them heal and return the favor!
If a dps is helping you pull, be sure you let them know that you're helping them as well by telling them you did more dmg than they did!
Your party members will thank you for your efforts, help, and consideration!
But ya, it's not going to go away if you want to pug. If it really starts to frustrate you, find good people to run with, switch to dps, or even stop playing. A game that's stressing you out isn't worth it. Games are for fun.
Last edited by winsock; 02-23-2024 at 12:44 PM.
1 more crucial step: if you have aggro, run towards the tank so it is easier for them to take it away from you. Kinda difficult trying to babysit a mob all while seeing someone else with aggro run away from me as if I didn't take a bath for months.OP: Because there is a small subset of the community that sees you as being there for their enjoyment. They do not care for your experience. Happens sometimes when you are pulling wall to wall too, so its not going to stop completely even when you have more experience. A DPS will decide to blow all their cooldowns during the pull or a player with an 25yalm insta will pull in front of you just cause they can outrange you for example. As you get better at tanking, you'll see it happen less, and even when it does occur, it's more of a minor annoyance than anything else.
If you ever want to have fun with it, know that it's usually a double standard:
It's a team effort!
Don't take all the initial aggro during a w2w! Save some for your team members!
If a healer is helping you pull, make sure you use clemency whenever possible to help them heal and return the favor!
If a dps is helping you pull, be sure you let them know that you're helping them as well by telling them you did more dmg than they did!
Your party members will thank you for your efforts, help, and consideration!
But ya, it's not going to go away if you want to pug. If it really starts to frustrate you, find good people to run with, switch to dps, or even stop playing. A game that's stressing you out isn't worth it. Games are for fun.
Only in NA. Never seen this toxicity in JP.


Nah it's called the Golden rule. You want others to respect your time, you must respect others time. Haven't had no issues and been playing for over 6 years. It's become the standard to W2W pull based on how mindless easy it is.


This is very true. If they want to pull during a w2w they need to be willing to complete the pull. Most are, but even then it's stupid cause they do it late or have trouble with positioning. Mobs get missed by a few initial party AoEs and they're not AoEing well while focusing on the positioning, extending total time.
In my earlier tanking days, id make a strong effort to try to recover the mobs. Nowadays, I expect them to bring the mobs into my AoE. Won't even shield lob them.


Here are some pro tanking tips:
#Always use sprint outside of combat
#Always stay ahead of the party, start running when the last enemies are almost dead instead of waiting for the last mob to die.
#Pull with Provoke , it has more range and makes the enemies run towards you and clump up for your AOE, otherwise your aoe can miss whenenemies are too far apart.




Do note that in combat sprint only lasts 10 seconds, out of combat sprint lasts 20Here are some pro tanking tips:
#Always use sprint outside of combat
#Always stay ahead of the party, start running when the last enemies are almost dead instead of waiting for the last mob to die.
#Pull with Provoke , it has more range and makes the enemies run towards you and clump up for your AOE, otherwise your aoe can miss whenenemies are too far apart.
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