Quote Originally Posted by Palin View Post
Instanced housing can have many new gameplay features if properly untangled from wards. We could have houses in places where there could be no wards at all(since they seem to be tied to market boards and need to be connected to any main hub for a given expansion). We could have seamless outdoor/indoor transition without loading screens. A bigger outdoor and possibly side buildings we can decorate. There can be an entire storyline about acquiring a house and then upgrading its size (housing grind similar to relic grind).
This is one of the biggest points in favor of instanced for me… just think of all the things we could have added to housing that we’re not able to have because of the ward limitations! And as you’ve said, not everyone cares about the social aspect of housing, and the wards will still be there for those that do. Many of us just want a customizable space to decorate, and a friends or FC member only access like the islands have would be just fine. Can you imagine the Island’s outdoor furnishing system, only with an actual house you could decorate just like a ward house? Or maybe one of those open air cabins that we could actually decorate? Or any number of other things they could add… the trade off for the extra features could be that they’re more “generic,” with a handful of basic themes, the main difference between them is all in the creativity of how the owner makes it look. There’s a lot of ideas people here have had, and a lot of them are pretty good!

A big thing people really want to see is a plot that can be any size, so it can be upgraded (or even downgraded) at will. But a lot more than that just want their own house to decorate without having to move servers. And there’s no reason we couldn’t have ward and instanced alongside each other.