



Spammable oGCD healing would send the skill ceiling hurtling through the floor so quickly it could sink a shipAll existing oGCD options are timed/resource based. There is no spammable oGCD heals. This means that if the party is taking enough damage replacing glare with GDC heal becomes unavoidable. This is big healer design flaw that must be addressed before healer DPS rotation can be implemented.




The tanks still have to at least consider how they stagger and organise their CD’s around damage and the CD’s
A spammable oGCD heal Is just insanely powerful because you can weave it after everything, all other healing skills become useless you would just go glare^heal->glare^heal->dia^heal heal->glare, at that point you could macro it to a foot pedal like we used to do with HW embrace and suddenly you aren’t even a healer anymore
The problem is the fact that oGCD’s are too powerful, a GCD heal’less run should be impossible, we literally had this design till ShB, why are we acting like it’s impossible, people feel like casting a GCD heal is gimping their DPS BECAUSE it’s possible to do a GCD heal’less run (whether not casting a GCD heal when it’s needed is griefing or not is irrelevant to the point)
Debatable nowadays. Since tank mitigation has been homogenized and streamlined to an extreme there really isn't anything to consider, at most you might have to figure out if you use Rampart first or Vengeance/Bulwark/Nebula/Shadow Wall, everything afterwards is basically on autopilot because busters HAVE to be staggered in such a way that it always aligns with 90-120 seconds.
Sure you can optimize it, maybe you can kitchensink the first buster because you won't need Rampart until the next one in like 2 minutes, or you can save it for heavy auto attacks (like parts of M4s phase 2).
But is it necessary? The last time I remember where staggering defensives correctly was actually necessary was back in Stormblood, you know, before the tank cooldown homogenization.
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