Quote Originally Posted by Aravell View Post
People claiming that what I'm suggesting won't change a thing probably don't understand what I'm actually suggesting. I am suggesting that big damage hits be split into individual hits that each have a chance to crit, this will fix massive crit variance because it effectively reduces your chance to crit your big hits to the same effect.
There might be a small misunderstanding from looking at the problem in different ways. Breaking up attacks won't change the average damage done over many instances. It does increase the number of possible outcomes for a given attack and some of those new outcomes will deviate less from the average, but it doesn't change the min or max possible variance.

Splitting attacks into multiple parts will mean that any given damage log is more likely to fall closer to the average, but the top 1%/bottom 1% is still going to be biased by luck. If the desire behind breaking up attacks is a very, very slight increase in consistency then it might make sense, but I'm not sure if people will really notice. If the desire is to eliminate or reduce the luck factor inherent in the very best or very worst instances of a raid, the change won't do anything. Forced crits are a better solution in the latter case. They directly reduce variation.