All the exaggeration aside I feel like a lot of people have forgotten what it's like to be playing the popular MMO, or simply never experienced it. Because I'm seeing a lot of people say it's just the XIV community, and I'm not gonna say this is the most normal community, but yeah I remember how it used to be in other MMOs in their time. I remember a youtube video from ages ago talking about this subject and why weirdos flock to these types of games when they're doing well. and it's simple, easier to find people who are down, and into it.
We also have to acknowledge how much this community wanted everyone and their grandmother to play XIV, they literally posted that horrid meme on every sub reddit, every twitch chat, every comment section, I've watched several streamers who dont even play MMOs have it in their twitch chat. In the end it's equal parts the community AND the fact that xiv is doing well like so many wanted.
Shall we go back to what you said? Sure.
Answer: they don't begin RP in this game. That was the answer you "apparently" can't figure out."Most of the ones I have spoken to will always say stuff like, "I am an RP vet, I have been RPing for 15 - 20 years". And when you put the math together you find out they started when they were like 12 or 13. But then you look around at all these 18+ only places and it makes me wonder how a 13-year-old can begin in an RP hobby when everyone is so adamant about age."
I could be considered an RP vet, as I have been engaging in Role Playing activities for at least 20 years. How about you?
Please go back into whatever bridge you crawled out of until you're ready to have a real discussion without making stuff up that nobody said by twisting their words. Thanks have a nice day troll.
99.99% chance probably a Titanman alt


As you yourself point out, the teenager will have access to these media, without being able to understand their full significance. But we still feel that giving them a glimpse is necessary, even beneficial. As Bonoki says above, cutting children off from complicated subjects can even lead to a lack of maturity. In RP, you'll adopt the same approach: you'll take into account the age of the player in front of you, and approach the subject by simplifying it. In this case, immaturity will be taken into account as an RP fact, no more, no less. In fact, that's why everyone I've seen in RP generally advises taking on characters who can mirror the player's age IRL. In that sense, it's not a limitation, just a character trait like any other. X is immature, still young, impulsive; Y is too reckless, grumpy and disillusioned. In the context of the RP, these are just some of the factors that will prompt you to ask yourself how your character reacts to such personalities.
At no point are you going to have deep conversations about geopolitics, philosophy or literature; that's not what you're looking for when you RP. It can be a possibility, but the activity isn't limited to that. If that's the interaction you're looking for, a group of friends is indeed much more likely to provide it.
As for your first point: on the contrary, I think the comparison is valid, even if I understand the difference you want to emphasize. Through the media, it's indeed an adult who interacts with the world.
Do some RP enthusiasts have a pronounced escapism? Yes, like those who are avid consumers of video games, romance novels or B-movies. Is this the norm? No, I don't think so. I would, however, like someone to justify to me how RP makes it easier to blur the line between what's real and what's not; it's a phrase I've often seen repeated (echoing, ironically, what was said about video games), without anyone being able to justify it to me rationally. So in what way do the usual media cause a clearer separation than the average RP gamer?With RP/online interactions, like before, you don't have that.
It's possible that I'm projecting my own experience onto this opinion; but in my experience, my own persona is all the more perceptible in RP because embodying a character forces me to make decisions I wouldn't normally make - and thus to see the gap between character and player.
As I don't wish to further get away from the OP, I'll leave it at that I think quite a bit of your last few posts do have projection.As you yourself point out, the teenager will have access to these media, without being able to understand their full significance. But we still feel that giving them a glimpse is necessary, even beneficial. As Bonoki says above, cutting children off from complicated subjects can even lead to a lack of maturity. In RP, you'll adopt the same approach: you'll take into account the age of the player in front of you, and approach the subject by simplifying it. In this case, immaturity will be taken into account as an RP fact, no more, no less. In fact, that's why everyone I've seen in RP generally advises taking on characters who can mirror the player's age IRL. In that sense, it's not a limitation, just a character trait like any other. X is immature, still young, impulsive; Y is too reckless, grumpy and disillusioned. In the context of the RP, these are just some of the factors that will prompt you to ask yourself how your character reacts to such personalities.
At no point are you going to have deep conversations about geopolitics, philosophy or literature; that's not what you're looking for when you RP. It can be a possibility, but the activity isn't limited to that. If that's the interaction you're looking for, a group of friends is indeed much more likely to provide it.
As for your first point: on the contrary, I think the comparison is valid, even if I understand the difference you want to emphasize. Through the media, it's indeed an adult who interacts with the world.
Do some RP enthusiasts have a pronounced escapism? Yes, like those who are avid consumers of video games, romance novels or B-movies. Is this the norm? No, I don't think so. I would, however, like someone to justify to me how RP makes it easier to blur the line between what's real and what's not; it's a phrase I've often seen repeated (echoing, ironically, what was said about video games), without anyone being able to justify it to me rationally. So in what way do the usual media cause a clearer separation than the average RP gamer?
It's possible that I'm projecting my own experience onto this opinion; but in my experience, my own persona is all the more perceptible in RP because embodying a character forces me to make decisions I wouldn't normally make - and thus to see the gap between character and player.
Some people just do not wish to interact with teens/people younger than them and that's that.


I understand, thank you for the discussion.

Man the mods really cleaned up 14 pages worth of comments? Sheesh
Bottom line being that the venue ads are getting overwhelming for a large number of people, and I'd like to see a new feature implemented for this type of stuff so that it's not disruptive to everyone else. They either need something like fellowship finder or fellowship finder to be expanded on, allowing links in chat as if it were party finder, and an increased character limit. The alternative to this would be a chat channel that works like msgs you see like "seasonal event has just begun" so that people can see it anywhere, so they don't need to sit in one city waiting for these things. And then it would need a cooldown timer , just like the ones between tells or shouts , but much longer. Both of these ideas are significantly better for everyone than chat flooding.

It actually does interfere with gameplay, as someone who's played this game since beta I can confirm this. You know how many people used to use shout chat for game related stuff 6 years ago compared to now? There used to be tons of content related shouts, from fate chains to hunt trains and savage carries at random , every day there was something. Now, the few things that do get shouted are swiftly buried under a pile of venue ads. It's taken over shout chat and completely destroyed the spontaneous random activities that many people joined in on, for what? So people can gather and violate tos with their mods and listen to a twitch dj stream stuff while they loop emotes? Myself and thousand upon thousands of players are forced to miss out on game related content because only mod dancing and nudes matter? We are all paying customers here. No side is more entitled than the other. Hence the suggestion to have a seperate place for community event advertising so people can use shout chat again without it being a constant wall of spamAs much as I dislike it too, it's not hurting anyone nor obstructing gameplay. Just ignore it and let people enjoy things - be it in their roleplaying.
As someone who AFKs in towns a lot, I don't mind it and I am used to it.
If I want peace and quiet, I'd hang in my house or somewhere quiet like Sharlayan.
This is actually very well said. I work at a venue but seen the sheer spam in cities and agree. I thought fellowship was supposed to be used for venues.It actually does interfere with gameplay, as someone who's played this game since beta I can confirm this. You know how many people used to use shout chat for game related stuff 6 years ago compared to now? There used to be tons of content related shouts, from fate chains to hunt trains and savage carries at random , every day there was something. Now, the few things that do get shouted are swiftly buried under a pile of venue ads. It's taken over shout chat and completely destroyed the spontaneous random activities that many people joined in on, for what? So people can gather and violate tos with their mods and listen to a twitch dj stream stuff while they loop emotes? Myself and thousand upon thousands of players are forced to miss out on game related content because only mod dancing and nudes matter? We are all paying customers here. No side is more entitled than the other. Hence the suggestion to have a seperate place for community event advertising so people can use shout chat again without it being a constant wall of spam
Unfortunately, unless GM's get active in cities to monitor and grow the balls to do something. Nothing will happen.
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