As I don't wish to further get away from the OP, I'll leave it at that I think quite a bit of your last few posts do have projection.As you yourself point out, the teenager will have access to these media, without being able to understand their full significance. But we still feel that giving them a glimpse is necessary, even beneficial. As Bonoki says above, cutting children off from complicated subjects can even lead to a lack of maturity. In RP, you'll adopt the same approach: you'll take into account the age of the player in front of you, and approach the subject by simplifying it. In this case, immaturity will be taken into account as an RP fact, no more, no less. In fact, that's why everyone I've seen in RP generally advises taking on characters who can mirror the player's age IRL. In that sense, it's not a limitation, just a character trait like any other. X is immature, still young, impulsive; Y is too reckless, grumpy and disillusioned. In the context of the RP, these are just some of the factors that will prompt you to ask yourself how your character reacts to such personalities.
At no point are you going to have deep conversations about geopolitics, philosophy or literature; that's not what you're looking for when you RP. It can be a possibility, but the activity isn't limited to that. If that's the interaction you're looking for, a group of friends is indeed much more likely to provide it.
As for your first point: on the contrary, I think the comparison is valid, even if I understand the difference you want to emphasize. Through the media, it's indeed an adult who interacts with the world.
Do some RP enthusiasts have a pronounced escapism? Yes, like those who are avid consumers of video games, romance novels or B-movies. Is this the norm? No, I don't think so. I would, however, like someone to justify to me how RP makes it easier to blur the line between what's real and what's not; it's a phrase I've often seen repeated (echoing, ironically, what was said about video games), without anyone being able to justify it to me rationally. So in what way do the usual media cause a clearer separation than the average RP gamer?
It's possible that I'm projecting my own experience onto this opinion; but in my experience, my own persona is all the more perceptible in RP because embodying a character forces me to make decisions I wouldn't normally make - and thus to see the gap between character and player.
Some people just do not wish to interact with teens/people younger than them and that's that.


I understand, thank you for the discussion.
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