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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,399
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ty_taurus View Post
    Something I've said before is if we get haste buffs back, and you give me a haste buff while I play dancer, I will make a macro for clicking off haste buffs with a passive aggressive /p message.

    "I appreciate your attempt to make my rotation drift, but I have chosen to exchange your attack speed buff for a better gift."
    And that's why I'd make any 'haste' buff be an Autoattack speed buff rather than a GCD speed buff. More 'boring', possibly, but it captures the essence of 'going faster' without mangling people's rotation alignment. Plus, Riddle of Wind already exists and shows that it's a thing that the engine can do

    Not sure how you'd make 'haste' viable to a caster, without it messing their alignment up too. BLM is fine cos it's BLM, but SMN's summons are 'spells' so they'd get sped up too, and RDM would overcap on gauge too soon for it's burst window
    (2)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Reduce cast time without reducing recast time. It adds more safety and mobility without affecting rotations. Summoner gets screwed over because they have neither good auto attack damage or cast times, but getting screwed over is pretty on brand for summoner.
    (3)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,850
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    And that's why I'd make any 'haste' buff be an Autoattack speed buff rather than a GCD speed buff. More 'boring', possibly, but it captures the essence of 'going faster' without mangling people's rotation alignment. Plus, Riddle of Wind already exists and shows that it's a thing that the engine can do

    Not sure how you'd make 'haste' viable to a caster, without it messing their alignment up too. BLM is fine cos it's BLM, but SMN's summons are 'spells' so they'd get sped up too, and RDM would overcap on gauge too soon for it's burst window
    That’s also why in my SCH proposal I made fey wind an auto attack buff to evoke the feeling of old fey wind, it’s about the closest you can get without anyone being annoyed by anything

    Quote Originally Posted by ty_taurus View Post
    Reduce cast time without reducing recast time. It adds more safety and mobility without affecting rotations. Summoner gets screwed over because they have neither good auto attack damage or cast times, but getting screwed over is pretty on brand for summoner.
    That could still mess up classes that sit on the edge of speed tiers that give specific weave windows, imagine clipping because the SCH sped up your casts
    (0)
    Last edited by Supersnow845; 02-13-2024 at 08:02 PM.

  4. #4
    Player
    Jade_Tyrant's Avatar
    Join Date
    Apr 2022
    Posts
    85
    Character
    Tyra Jade
    World
    Famfrit
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That could still mess up classes that sit on the edge of speed tiers that give specific weave windows, imagine clipping because the SCH sped up your casts
    Wouldn't not reducing recast times mean that it could only make weave windows bigger, not smaller?
    (3)

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,024
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    And that's why I'd make any 'haste' buff be an Autoattack speed buff rather than a GCD speed buff. More 'boring', possibly, but it captures the essence of 'going faster' without mangling people's rotation alignment. Plus, Riddle of Wind already exists and shows that it's a thing that the engine can do

    Not sure how you'd make 'haste' viable to a caster, without it messing their alignment up too. BLM is fine cos it's BLM, but SMN's summons are 'spells' so they'd get sped up too, and RDM would overcap on gauge too soon for it's burst window
    My hot take about RDM part is they could've been fine potentially with Haste if SE kept the niche from the old Enchanted Reprise that is a "situational DPS gain"-use of a button as opposed to today's "100% loss to use".

    But lmao who am I to kid. Variety? Not in my small indie game!
    (2)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  6. #6
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    My hot take about RDM part is they could've been fine potentially with Haste if SE kept the niche from the old Enchanted Reprise that is a "situational DPS gain"-use of a button as opposed to today's "100% loss to use".

    But lmao who am I to kid. Variety? Not in my small indie game!
    If they wanted to bring haste effects back, they could fix this RDM issue with a little bit of creativity. Like creating a 3rd finisher to go with Verholy and Verflare, maybe call it Vergravity or something, make it consume white and black mana instead of restoring it. That would fix any overcapping issues from haste effects on RDM.

    As for SMN, nothing can fix that abomination, just spam more Ruin III I guess?
    (1)