I think you mean “have you played SMN below 86” because that’s the level it becomes slightly tolerable
PVE healing at level 90 is about as tolerable as having an STD in your eye.
PVE healing at level 90 is so intolerable, when I joined a group of friends to do TOP I made the conscious request that 'hey can I do the PhysRanged role, despite having almost never played PhysRanged in content beyond EX roulettes'
Says a lot IMO that I, someone who is usually not a fan of DPS classes (on account of it's lack of 'split responsibilities' (eg tanks having to juggle aggro management, positioning boss, dealing damage, maintaining selfsustain/damage mitigation, etc)) would rather learn an entire different role and it's associated openers/rotations (for both MCH and DNC in case I need to swap for any reason) than go through 1000+ pulls of Glare being my contribution to the DPS checks
And if nothing substantial changes for DT, I might actually make the jump more permanently because, crazy enough, having an actual rotation is actually fun??? Get SE on the phone, this is breaking news
Plus as DNC I get to support the team somewhat with Improv>Finish to shield, Shield Samba to mit, Curing Waltz to help heal. Literally more mitigation tools available than WHM, plus an actual rotation to play with
edit: PVE healing at level 90 is also so intolerable, I am only on FFXIV to fish and raidlog for TOP, instead I am playing Classic WOW where despite being 20 years old, healers more than 2 buttons in their damage rotations, MP management, support skills like Judgements/Blessings, Innervate, etc
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IDK whether to laugh or cry. I guess if SE isn't going to use the idea, it's fair game, right
Last edited by ForsakenRoe; 02-13-2024 at 12:45 AM.
^
Another reason to abolish the 2 min meta and redesign every job so that Haste is a strict DPS gain in all cases, and give more jobs abilities to provide haste buffs to others, like RDM.
Even if they abolish the 2 minute meta, that still wouldn't make haste desirable on all jobs. Despite being a strict damage gain in all cases, some jobs would still hate getting haste because of the rigid design of their job. Jobs like NIN, DRG and GNB would still not want haste due to internal drift within their kit.
Something I've said before is if we get haste buffs back, and you give me a haste buff while I play dancer, I will make a macro for clicking off haste buffs with a passive aggressive /p message.Even if they abolish the 2 minute meta, that still wouldn't make haste desirable on all jobs. Despite being a strict damage gain in all cases, some jobs would still hate getting haste because of the rigid design of their job. Jobs like NIN, DRG and GNB would still not want haste due to internal drift within their kit.
"I appreciate your attempt to make my rotation drift, but I have chosen to exchange your attack speed buff for a better gift."
Expanding on my Tranquil Hearts idea for WHM. Each time Glare/Holy is cast, it grants a Tranquil Heart which stacks up to three times, and each stack reduces the cast/recast of healing spells, and certain damage spells. These damage spells are Quake, Flood, and Gale. Using Quake gives you access to Stoneskin, just barrier HP for you, and your party. Using Flood turns Cure III into Cure IV, an instant damage and heal GCD. Using Gale grants a moderate movement speed buff to the WHM.
And that's why I'd make any 'haste' buff be an Autoattack speed buff rather than a GCD speed buff. More 'boring', possibly, but it captures the essence of 'going faster' without mangling people's rotation alignment. Plus, Riddle of Wind already exists and shows that it's a thing that the engine can doSomething I've said before is if we get haste buffs back, and you give me a haste buff while I play dancer, I will make a macro for clicking off haste buffs with a passive aggressive /p message.
"I appreciate your attempt to make my rotation drift, but I have chosen to exchange your attack speed buff for a better gift."
Not sure how you'd make 'haste' viable to a caster, without it messing their alignment up too. BLM is fine cos it's BLM, but SMN's summons are 'spells' so they'd get sped up too, and RDM would overcap on gauge too soon for it's burst window
Reduce cast time without reducing recast time. It adds more safety and mobility without affecting rotations. Summoner gets screwed over because they have neither good auto attack damage or cast times, but getting screwed over is pretty on brand for summoner.
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