Quote Originally Posted by ReynTime View Post
Both A Realm Reborn and Heavensward dungeons had very little changes outside some of the bosses' mechanics becoming more consistent with Shadowbringers and Endwalker design.
They changed Toto-rak completely but the other dungeons' layout and trash mobs had almost no changes.
I'd have to kinda disagree,

They really did change entire schema for some of the boss fights. There's this one in Stone Vigil which was the Dragon fight with the whirlwinds and the Bertha cannons, that's gone now. They have a new boss in a new location but only includes the whirlwinds. They moved the cannon portion to Stone Vigil hard where its not in a boss fight anymore but rather groups of trash mobs with no whirlwinds.

Caught me off guard the first time I went through it again because I instantly turned right for the Boss fight and am standing in this ruined room while the rest of the party moved on and I'm going... wait this used to be a boss fight here.

And its not the only one like that' there's a lot of the old dungeons that had fun parts in them like that which have been completely removed. I just wondered... why... because they weren't overdone or that incredibly difficult to figure out. And the characters are so much stronger these days I find it hard to believe they'd have become some kind of unpassable challenge.