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  1. #1
    Player
    ReynTime's Avatar
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    Jan 2015
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    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Vyrerus View Post
    I'm trying my darnedest to muster the gumption to do a replay to see the HW dungeon reworks firsthand, but every time I start up the game I just wind up closing it.
    Both A Realm Reborn and Heavensward dungeons had very little changes outside some of the bosses' mechanics becoming more consistent with Shadowbringers and Endwalker design.
    They changed Toto-rak completely but the other dungeons' layout and trash mobs had almost no changes.
    (2)

  2. #2
    Player
    Silverquick's Avatar
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    Mar 2017
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    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ReynTime View Post
    Both A Realm Reborn and Heavensward dungeons had very little changes outside some of the bosses' mechanics becoming more consistent with Shadowbringers and Endwalker design.
    They changed Toto-rak completely but the other dungeons' layout and trash mobs had almost no changes.
    I'd have to kinda disagree,

    They really did change entire schema for some of the boss fights. There's this one in Stone Vigil which was the Dragon fight with the whirlwinds and the Bertha cannons, that's gone now. They have a new boss in a new location but only includes the whirlwinds. They moved the cannon portion to Stone Vigil hard where its not in a boss fight anymore but rather groups of trash mobs with no whirlwinds.

    Caught me off guard the first time I went through it again because I instantly turned right for the Boss fight and am standing in this ruined room while the rest of the party moved on and I'm going... wait this used to be a boss fight here.

    And its not the only one like that' there's a lot of the old dungeons that had fun parts in them like that which have been completely removed. I just wondered... why... because they weren't overdone or that incredibly difficult to figure out. And the characters are so much stronger these days I find it hard to believe they'd have become some kind of unpassable challenge.
    (3)

  3. #3
    Player
    Heroman3003's Avatar
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    Oct 2022
    Posts
    425
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Silverquick View Post
    I'd have to kinda disagree,

    They really did change entire schema for some of the boss fights. There's this one in Stone Vigil which was the Dragon fight with the whirlwinds and the Bertha cannons, that's gone now. They have a new boss in a new location but only includes the whirlwinds. They moved the cannon portion to Stone Vigil hard where its not in a boss fight anymore but rather groups of trash mobs with no whirlwinds.

    Caught me off guard the first time I went through it again because I instantly turned right for the Boss fight and am standing in this ruined room while the rest of the party moved on and I'm going... wait this used to be a boss fight here.

    And its not the only one like that' there's a lot of the old dungeons that had fun parts in them like that which have been completely removed. I just wondered... why... because they weren't overdone or that incredibly difficult to figure out. And the characters are so much stronger these days I find it hard to believe they'd have become some kind of unpassable challenge.
    I imagine the biggest reason is because gimmick mechanics like that were doing opposite of preparing people for actual content later down the line. ARR and even some specific examples from HW really experimented a lot before settling into a sort of a pace by Stormblood, hence why Stormblood dungeons were barely changed. That's why a lot of fights feel much more generic, they actually represent "low difficulty, early tutorial" fights much better now.
    (1)

  4. #4
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
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    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Silverquick View Post
    I'd have to kinda disagree,

    They really did change entire schema for some of the boss fights. There's this one in Stone Vigil which was the Dragon fight with the whirlwinds and the Bertha cannons, that's gone now. They have a new boss in a new location but only includes the whirlwinds. They moved the cannon portion to Stone Vigil hard where its not in a boss fight anymore but rather groups of trash mobs with no whirlwinds.

    Caught me off guard the first time I went through it again because I instantly turned right for the Boss fight and am standing in this ruined room while the rest of the party moved on and I'm going... wait this used to be a boss fight here.

    And its not the only one like that' there's a lot of the old dungeons that had fun parts in them like that which have been completely removed. I just wondered... why... because they weren't overdone or that incredibly difficult to figure out. And the characters are so much stronger these days I find it hard to believe they'd have become some kind of unpassable challenge.
    The boss is still there. The room being redesigned and redesigning the boss is the same thing. It's in the same location. They changed boss mechanics to focus more on the type of design that is consistent with Shadowbringers and Endwalker instead of the more gimmicky mechanics that ARR and HW bosses had.
    I've revisited most of the ARR and HW dungeons, and there wasn't any reduction of bosses, just redesigned fights and arenas. They're still 3 bosses in the same locations.
    (4)

  5. #5
    Player
    TheMightyMollusk's Avatar
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    May 2018
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    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Silverquick View Post
    They moved the cannon portion to Stone Vigil hard where its not in a boss fight anymore but rather groups of trash mobs with no whirlwinds.
    The cannons in Hard were always there. See MTQ's guide from nine years ago.
    (5)

  6. #6
    Player
    Silverquick's Avatar
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    Mar 2017
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    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    The cannons in Hard were always there. See MTQ's guide from nine years ago.
    Maybe... I don't remember Storm Vigil Hard as well... but they used to be at that fight too. Here's the MTQ guide from that time period for Stone Vigil normal. That fight is way different now. @1:48. Now that fight is just the dragon and some whirlwinds, the fun parts are gone and there's no roof over it anymore. It's sleepwalk city now even though it actually managed to take out players on occasion back then. That is a major change which alters the entire thing.

    https://www.youtube.com/watch?v=zokx7g6VbbY

    So I stringently disagree, they changed the entire scheme for some of those boss fights when it wasn't really needed.
    (1)

  7. #7
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
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    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Silverquick View Post
    Maybe... I don't remember Storm Vigil Hard as well... but they used to be at that fight too. Here's the MTQ guide from that time period for Stone Vigil normal. That fight is way different now. @1:48. Now that fight is just the dragon and some whirlwinds, the fun parts are gone and there's no roof over it anymore. It's sleepwalk city now even though it actually managed to take out players on occasion back then. That is a major change which alters the entire thing.

    https://www.youtube.com/watch?v=zokx7g6VbbY

    So I stringently disagree, they changed the entire scheme for some of those boss fights when it wasn't really needed.
    I'm....not sure what you're disagreeing with? Your previous post implied the cannons in the corridor on Hard were new. I pointed out that they're not. I'm well aware of the ARR dungeon reworks. I'd argue that some are better for it (every boss in Copperbell) and some are worse for it (the final bosses in Haukke Manor and Brayflox come to mind), but that wasn't what the previous post was about.
    (5)