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  1. #11
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jeeqbit View Post

    I agree we should keep DC travel. It really is just the public High-End category being available that is ruining things for other data centers in my opinion.

    Although I don't like the effects of DC-Travel, I agree that it is something that should be kept.
    It's one of those "it's there now and people have acclimated, so don't mess with it".


    You could argue this due to World Visit or cross-world PF as well, long before DC travel came up. It really depends if you spend your time on your homeworld and if you do things with people on your homeworld such as maps, FATE farms and hunts. I do these 3 things on my homeworld so I do feel a sense of home.

    ...

    Same as above. It depends if you spend your time in a consistent community, whether that is your homeworld or another small community such as an FC, an RP discord, a small raiding discord, etc.
    Well, remember, being off home-world means everything is restricted. Not just friends, but your fc, linkshells, house, retainers. These are, I would argue, basic gameplay elements that are being limited when you're off world.

    Though what we can do on our homeworld is a part of that sense of home and community, those feelings aren't necessarily tied to that. There's a bit of a deeper level, not to be too dramatique haha.
    It's a bit difficult to describe, but there is a reason why moving IRL is considered highly stressful. There's a bit of that sameness for me in game, though not to that drastic degree of IRL moving.

    And the game doesn't let you forget it with the <Traveler> and <Wanderer> tags. It sort of relegates those people to NPC status in a subconscious way. Why not display these on a more detailed screen such as View Search Info or Adventurer Plate.


    This is why I think disabling the public High-End duty tab for travelers would help solve all other issues as well. People come for the raiding but stay for everything else purely due to the steps required to return.

    On a technical level, it made it easier already having the World Visit System in place, but it wasn't just copy and pasting it. There were a lot of technical hurdles to overcome, such as copying your character data over to another data center, worlds not being confused that you are from an unrecognised homeworld and accounting for the lack of access to your mail, FC and CWLS. To a certain extent, they had overcome these hurdles somewhat with the paid transfers but the difference was making it temporary in nature, so that you exist on two data centers at the same time.

    ...
    I say copy/paste as DC travel has the same core idea and mechanisms as CW travel.

    Personally, I don't think high-end duty should be disabled when DC traveling. A player should have the choice to go visit another DC to maybe see their friends or whatever it is they do and queue for a high-end PF. As the system is now, it would be a good option if they added a global Duty PF system with its own dedicated server that hosts these instances. Naturally this would have the side effect of alleviating a lot of things the game experiences. IE a lot of player will not move to Dynamis because DF is sparse and PF is nonexistent.
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    Last edited by VirusOnline; 02-04-2024 at 07:59 AM.