Yes, like the current checkboxes and entry boxes we have.
I agree we should keep DC travel. It really is just the public High-End category being available that is ruining things for other data centers in my opinion.
You could argue this due to World Visit or cross-world PF as well, long before DC travel came up. It really depends if you spend your time on your homeworld and if you do things with people on your homeworld such as maps, FATE farms and hunts. I do these 3 things on my homeworld so I do feel a sense of home.
Same as above. It depends if you spend your time in a consistent community, whether that is your homeworld or another small community such as an FC, an RP discord, a small raiding discord, etc.As a result of the above, I no longer have a sense of community either.
This is why I think disabling the public High-End duty tab for travelers would help solve all other issues as well. People come for the raiding but stay for everything else purely due to the steps required to return.I don't even do DF on my homeworld. There's not a lack of people on Primal, it's quite healthy population. But because DC-Travel has too many prompts, clicks, steps, and I'm already on Aether because of raiding.
On a technical level, it made it easier already having the World Visit System in place, but it wasn't just copy and pasting it. There were a lot of technical hurdles to overcome, such as copying your character data over to another data center, worlds not being confused that you are from an unrecognised homeworld and accounting for the lack of access to your mail, FC and CWLS. To a certain extent, they had overcome these hurdles somewhat with the paid transfers but the difference was making it temporary in nature, so that you exist on two data centers at the same time.Instead they copy/pasted the crossworld travel to DC and said "solved".
If you played back in 2019, there was a Data Center Split. Friends and free companies and statics got split in half, some to never talk to eachother again and causing people to quit the game. DC travel solves this and I think DC travel was, in part, a way of apologizing for splitting everyone up. They knew the damage it would do at the time, but they wanted to grow the game by adding data centers and they are normally aware that features such as World Visit can cause chaos at first. The chaos normally settles down after a bit though.Did they think to ask:
How can we ensure world communities don't become alienated as a result of DC-Travel ?



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