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  1. #1
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    "The Job Actions of the Summoner had reached its limits. It was barely possible to add new Job Actions, so we decided to do a massive overhaul with the release of 6.0.. The first concept of this overhaul was to remove all DoTs."
    I wish there was unified, vocal outcry against this line of thinking, but whether it's what players want or not, they seem to have made up their mind that this is how they want to approach job design. Ever-increasing number of shiny new one-use skills with zero kit interactivity first, and actual developed and deep kits with lots of interactivity second never. It needs to stop.
    (14)

  2. #2
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,195
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Mayhemmer View Post
    I wish there was unified, vocal outcry against this line of thinking, but whether it's what players want or not, they seem to have made up their mind that this is how they want to approach job design. Ever-increasing number of shiny new one-use skills with zero kit interactivity first, and actual developed and deep kits with lots of interactivity second never. It needs to stop.
    Speaking of DoTs specifically, with the ever increasing number of effects that are applied to enemies it is becoming more common to hit the hard limit of effects allowed in an NPC. Meaning if you have a job that is relying on DoTs for its DPS, either from the DoTs themselves or their interaction with other parts of the kit, and those DoTs cannot land because of this limit then you have a job that is nearly useless. This will lead to situations where if players know a certain trail is in danger of hitting the limit, this DoT job will be black listed for not being able to perform.
    (0)

  3. #3
    Player
    Jade_Tyrant's Avatar
    Join Date
    Apr 2022
    Posts
    85
    Character
    Tyra Jade
    World
    Famfrit
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SieyaM View Post
    Speaking of DoTs specifically, with the ever increasing number of effects that are applied to enemies it is becoming more common to hit the hard limit of effects allowed in an NPC. Meaning if you have a job that is relying on DoTs for its DPS, either from the DoTs themselves or their interaction with other parts of the kit, and those DoTs cannot land because of this limit then you have a job that is nearly useless. This will lead to situations where if players know a certain trail is in danger of hitting the limit, this DoT job will be black listed for not being able to perform.
    That sounds pretty specifically like a mechanical issue that SE should be solving, rather than an issue of job and attack design, and one that isn't even specifically related to us putting DOTs on the enemy since it's happened to players with buffs as well.
    (11)

  4. #4
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,195
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Jade_Tyrant View Post
    That sounds pretty specifically like a mechanical issue that SE should be solving, rather than an issue of job and attack design, and one that isn't even specifically related to us putting DOTs on the enemy since it's happened to players with buffs as well.
    I don't know much of anything about server architecture or the coding of the game itself so I have no way of telling how difficult it would be to remove or increase these limitations. It could be incredibly difficult or even require the purchase of all new equipment which can be very costly very quickly. I doubt it is as easy as just changing some numbers around to up the cap for effects. In the end it is a limitation of the game that probably wasn't even considered an issue until recently since ARR and HW had fewer jobs and abilities over all.
    (0)

  5. #5
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SieyaM View Post
    Speaking of DoTs specifically, with the ever increasing number of effects that are applied to enemies it is becoming more common to hit the hard limit of effects allowed in an NPC. Meaning if you have a job that is relying on DoTs for its DPS, either from the DoTs themselves or their interaction with other parts of the kit, and those DoTs cannot land because of this limit then you have a job that is nearly useless. This will lead to situations where if players know a certain trail is in danger of hitting the limit, this DoT job will be black listed for not being able to perform.
    The only place the hard limit matters is open world content, which is worthless to balance around. Even if you had an alliance where every DPS is a Bard (2 dots) and every tank is Gunbreaker (2 dots) you still cannot hit the max debuff cap on a boss. You cannot even get close. It is literally impossible, it hasn't been a problem for years. The player de/buff cap is not the same thing as mob de/buff cap and is the thing that keeps causing problems. The amount of debuffs you put on a boss doesn't matter, its the amount of crap on you that makes you dodge your own buffs.

    Quote Originally Posted by Manamaru View Post
    But if beastmaster goes well enough and there’s enough demand for a non-limited version, we may see that reflected in puppet master.
    Puppet Master is already dead. No matter how much people want a real pet job (or even just a real job with any puppetry theme) the fact SE threw Beastmaster under the bus like they promised back at the BLU launch means there is 0 chance anything different happens. Infuriates the hell out of me, but its better to just rip off the bandaid now and not be disappointed later.
    (8)
    Last edited by Flana; 02-17-2024 at 05:37 PM.