Imagine if we had a ward system that adjusted automatically on a per-need basis utilizing cloud storage scalability.
That way, places like Balmung that really need the help would get more wards, while places like dynamis that don't really need any assistance at all could keep what they have. Resources could be used where they're needed, and "conserved" (for lack of a better word) where they're not. Cloud DC testing combined with island sanctuary's ability to store outdoor furniture in an instanced setting gives me lots of hope that we're going to get some kind of major housing revision soon. A lot of the cited obstacles (storage space being the most often cited one) are kinda solved now. The pieces are in place. Just gotta implement, right? It'd be weird if they didn't solve it. I'm so excited about how cloud scalability will let this game get around tons of its "we don't have enough space" issues. Maybe we'll get more furniture slots, the ability to write more in our search info, etc. etc. For so many QoL things, the reason often given was that there just wasn't enough space to do X. Well, now you have this cool new tech that makes the space issue negligible, right? So I'm hopeful!