btw i can't keep my 1 gcd rolling but i could cope with increased healing difficulty. healers are like, meant to heal btw!!!!!!!
btw i can't keep my 1 gcd rolling but i could cope with increased healing difficulty. healers are like, meant to heal btw!!!!!!!
The only person telling you that you can’t play FFXIV if you can’t perform well in a job like Red Mage or Dancer is yourself, and no one else. The game isn’t telling you that either.
When you played as Dancer, did you win? Did you clear the dungeon? The alliance raid? The normal mode boss? The variant dungeon? That’s called winning. You win, “mediocre DPS” regardless.
Then don't engage that 'complex dps rotation'. It's that easy. Why do you care about the 'expectation to perform at certain dps level as a healer' if you want to heal?
Oh that's right~ Because today's 'dps rotation' for healer is so braindead easy people start expecting us to actually dps. It's easy, right? So how do people even mess that up?!
Now what if the rotation is harder... maybe people wouldn't bat an eye if we make a mistake... yeah... those times existed...![]()
Last edited by Rein_eon_Osborne; 01-30-2024 at 02:19 PM.
If we look back at Cleric Stance days, there was a legitimate argument about whether or not a healer should DPS, and people not wanting to, but a large portion of the "I don't want to DPS" crowd, were not antagonistic sylphies, but people who were afraid to use Cleric Stance because it was a requirement to contribute any amount of DPS. Many would chime in with something to the effect of "I don't mind doing a little DPS, but I want to make sure I know the fight first." or "I don't want to cause my team to wipe if I use Cleric Stance at the wrong time." And I still think those were valid concerns and a justification as to why Cleric Stance was to be removed. But that was never who the players who promoted healer DPS were arguing against. It was the people who didn't want to touch DPS buttons on principle, because what that meant was players idling for more than half the fight doing nothing not because they can't, but because they won't.
And that's the core distinguishing factor between what DPS is expected of a healer and what isn't. What's expected is that you'll actually try--put any amount of effort into always trying to help the party regardless of whether healing is needed or not. In other words, they just want you to do your best, not freeload off the rest of the party. Very few people actually care how good of a job you do as long as you're trying. And that's true of other roles too. Once you start getting into Extreme and Savage content, you are required to have some level of competency with your job enough to meet the DPS requirements of actually clearing the fight, but few people care whether you're parsing grey or parsing pink. People care more that you're doing the mechanics correctly, because if everyone's doing the mechanics correctly, the DPS check is rarely an issue.
I really don’t want to be agressive here because I think we are cultivating the wrong attitude at this point but I also don’t get why we have to have all 4 healers be equally boring
Casters have BLM, melee have MNK, tanks have GNB and phys ranged have BRD, why do healers get 4 flavours of SMN
I’d be genuinely interested in looking at if they decided to revert SCH whether it would become more or less popular (even reverting it to SB)
Tbf, it was merely an assumption made from reading old iteration of these jobs & their intricacies without firsthand experience, so I might not be making a good judgment.
Looking back at old SCH, (CMIIW) they had Bio I at 18s, Bio II at 30s, Miasma at 24s, crossed Aero I at 18s, and Shadowflare at 30s. On top of that, those were the time when Cleric Stance merely swaps INT/MND back & forth (to my understanding), which means any dps spells cast not under Cleric would’ve just tickle the boss. After that, I took a brief look on how HW encounters looked like, I’m like… “Unless I’m seeing a live recorded gameplay, I will never believe anybody who claimed they can play this old SCH ‘perfectly’ consistently all the while responding to random mistakes.”—because I think that seems impossible to pull off.
Will I blame them for messing up their dps rotation? No, I can’t—I won’t. That monstrosity of a rotation is just unrealistic to pull off. I will not ‘expect’ them to even dps ‘decently’ either because how punishing mistakes were. I find such concern that scares healers from even turning on their Cleric Stance is such a valid, very relatable concern. Not to mention the Trashologification of nuke cast time never existed back then, we all had to sit still and cast for 2.5s!!
And that’s where I think where the beauty lies: because it was impossible to perfect, it turns into “I will try my best to mitigate any potential losses and see where this will take me.”
Today? See those “Why do you cast Medica II???”-meme. See those 1 2 1 1 1 ‘rotation’. It’s so easy that we went toward “How do you even mess up a 1 button rotation???”. Unsurprisingly, we’re also seeing similar phenomenon on today: BLM & SMN. BLM messing up and making mistake? ”That’s fine, they will learn, they had it hard”, etc. SMN make mistake? “How do you mess up with 89% mobility per minute? How can you even miss casting Addle with that many weaving space/instants/not much to weave? Etc.”
I’m not even asking for ‘red dps complexity’ rotation or wanting the janky cleric stance back. But I also don’t want this craptastic 1 2 1 1 1. I want the middle ground.
Last edited by Rein_eon_Osborne; 01-30-2024 at 04:29 PM.
There is 100% something to be said that people were less likely to flame someone from doing bad on a healer when it was much harder to actually do anything on a healer
These days you actively have to choose to do nothing and not even throw your nuke out when there is no heals so there is really no defence, back then if you really struggled nobody really called you out for it, you just tried your best
Literally no one is, which is why it baffles me every time someone breaks the damn door down and sprays spit yelling at everyone how DPS rotations that are as complex as DPS jobs will ruin healers.
And yeah, if you casted your DPS spells outside of Cleric Stance, the damage was so low that it wouldn't be worth the MP you spent. Hop on Summoner and heal with Physick. Those are the kind of numbers you'd be seeing with healer DPS outside of Cleric Stance back then. Inversely, when you were in Cleric Stance, that's the kind of healing you'd put out if you were healing in that stance. It was an OGCD action in an era with very little weaving windows. Like I think the only way White Mage could weave it without clipping was through casting Regen first, but it didn't actually take a weave slot to drop the stance. You just had to not be casting and it would fall off without animation. That said, once you entered Cleric Stance, it had a cooldown of about 10 or 15 seconds I think (I don't remember exactly) before you could remove it, locking you into DPS for that period, but there was no cooldown after you ended the stance. You could very easily double-cast it, dropping the stance and then immediately restart it without meaning to, if you clicked it more than once, which given how much laggier the game used to be was also quite scary.
This is why it was ultimately removed and healer DPS was changed to scale off Mind instead. Which was the only change they really needed to make to end the conflict. Even with the healers having almost as many DPS spells as they had in Heavensward, suddenly there were far less arguments about healer DPS.
Well, Dark Knight and Paladin have to worry about their MP management. though for paladins, it basically just means you can't Requiescat right after a revive, or after spamming six clemencies.
Healers, Red Mage, and Summoner all have to worry about their MP as a way to mitigate how many revives they need. (also, even when you're just using your normal damage rotation, you can run out of MP by just not hitting lucid dreaming. It takes a while, but it adds something else to weave occasionally)
For Healers especially, their powerful GCD Heals (Cure 2, Adlo etc) take much more MP than the weak single target heal. Weak 1 Abyssos, I was just running out of MP at times because I just had to do so much healing.
It makes me wonder what they've got planned for Pictomancer. I'm hoping it's got something to do with it's MP bar since it doesn't have a res.
|
![]() |
![]() |
![]() |
|