Digital Entertainment sector makes like 70-80% of their sales, next to smaller sectors like amusement, merchandise and publications.

Of that sector one part are MMO net sales, which are down, just btw - to the people here saying it was never more popular and is peaking right now. Financially it isn't really.



MMO are a good basis for their income ofc, but it is not like it is changing too much. Where they make profit is mobile games, and every major gaming company knows that nowadays, even though I personally dislike it completely. Covid19 restrictions ended at a lot of places, which made them lose out in that category too.

Technically only by releasing FF16, they could keep netsales at a similar level, though due to dev cost, operating income went still down. Barely positive, which made their stock market price crash a little over time.

MMO customers provide a steady income, so it makes sense keeping them happy longterm instead of making new MMO. I think there is a market opportunity for a revolutionary MMO that could become one of the main games played globally, but technology wise it is still too early. I really doubt they have interest to make a FF17 MMORPG right now. They might make completely new other games, not FF related.

A question you can ask is, which game is actually the most profitable for them, where are dev costs low and is still yielding good results... And if it is FF14, would profits rise if they would spend more on devs? (which would be nice for us) Or is it mobile games in the end...