It was that even when it released, to be honest. I mean, putting many of the game's features on a website called the "lodestone" that looks like it's from the early 2000s instead of in the game itself wasn't modern even when ARR released. It was a bit hit and miss from the beginning and my example was sort of reflected in the game in some areas. However, the graphics were good for the time it released compared to its pixelated and cartoony competition.
That is, always has been and always will be, an opinion. They are consistent. They do accept the need for some new ideas, so a section of content is their "try new things" slot.and staleThere are games that go fully on the concept not being stale by having a Battle Pass system where things change completely every few months. But I personally don't like FOMO because, well, it means you've missed out if you're too late. I wouldn't want the game to be like that. I like the predictability and consistency.
- In ARR, they used that slot to create alliance raids and coil raids.
- In Heavensward, they used that slot to create deep dungeons and Diadem.
- In Stormblood, they used that slot to create Ultimates and Eureka.
- In Shadowbringers, they used that slot to create Ocean Fishing and Ishgard Restoration.
- In Endwalker, they used that slot to create Variant Dungeons and Island Sanctuary.
- In Dawntrail it looks like it will be used to create Cosmic Exploration and a different take on deep dungeons.
I don't think they need to allow these necessarily but being able to fix jank better would be nice. For example, we were told they can't make tooltips show if items are already obtained, then they went back on that statement and added it to the game. There have been a few on the FFXIV team that think things are impossible and that's not a good mindset. There is always a way or a workaround.no-modifications
Following on from what I was saying, with the right mindset, issues with inventory and housing could be solved as well, especially if they use cloud services.poor inventory and UI
Most games are designed for "average hardware" that the majority of people have or have better than, tbh. It's always been like that. It's not a good business move to sell a game that only a relative few people are capable of playing when you could get far more sales.Use my hardware to its fullest or let me make adjustments
I think to a certain degree, they can make it so the default settings work with the majority of hardware but allow the settings to go higher. But that is only going to work for some things, because for example they can't so easily change the amount of objects or detail they have created in the environments.
That's never gonna happen, obviously. What they could do is just allow people to start at Dawntrail for free. Or they could start a future expansion without making direct references to the past unless you've completed prior quests.Also streamline ARR to StB, it's a slog. Many ppl I invite to the game quit cause ARR and never get to see ShB and END which are quality content.



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